Home Top stories The experience of playing the Czech fantasy thriller “Siren’s Silence”, inspired by...

The experience of playing the Czech fantasy thriller “Siren’s Silence”, inspired by “Heroes of Might and Magic 3”

0
The experience of playing the Czech fantasy thriller “Siren’s Silence”, inspired by “Heroes of Might and Magic 3”

There are a number of Heroes of Might and Magic 3 clones in the gaming scene that are trying to capitalize on the fact that the series has yet to get a worthy successor. Some of them are interesting, but most can be said to be of little value. One spiritual heir is even created in our meadows and groves, and it’s none other than the Silence of the Siren sci-fi trailer, which we’ll demo in more detail in our game impressions.

The creators of Silence of the Siren will give you the opportunity to choose between warring camps

The demo of Silence of the Siren offered me a faction of humanoid rodents fighting each other for power. The story takes place after a failed uprising. You can fight with one of the warring factions and fight for survival. In fact, at the moment it is not about anything else, because the task of your juice is simply to destroy you. The main difference lies in the complexity of the scenarios. You have a relatively low bar for the first game, while the competitor has a much harder one. At the start, you have one driver and a futuristic base, but at its core it offers a concept that will be familiar to fans of the Heroes of Might and Magic series.

We have a tax collection center, a stronghold to protect the city, an academy that is essentially a magical tower, various minor buildings, and seven upgradable recruiting stations that give you unique units. In many ways, this metropolis reminded me of the Tower cut through by the Fortress. After development, the starting fighter gains the ability to attack from a distance, and this factor alone did not impress. In addition, some warriors had a relatively high stamina. I found that the overall set of fighters here is extensive. In a word, there was something to strive for. However, Silence of the Siren had no shortage of enemies representing the forces of other factions. Robots, aggressive insects and futuristic dragons stood in my way, with which it was impossible to mess with.

In turn-based combat, Siren’s Silence is not much different from what we know from Heroes of Might and Magic 3. The hero here is primarily a support capable of doing some kind of magic, but does not interfere in the fight completely. Units change depending on the level of initiative. They can always delay their turn. Interesting perception of the bodies of enemies. When the enemy hits more cells, the game works with that. After each successful battle, the general (hero) gains experience points, which, as in other similarly tuned games, he invests in a wide range of abilities, as well as a trio of stats that increase range, strength, or “magical” abilities.

While exploring the world, I really liked its general processing. Visually, I found it very pleasing, and I was also impressed by the format of the slave trade, raw materials, and mining, which are more complex here than in Heroes of Might and Magic 3. Mining sites can be improved, and even equipped with towers capable of certain defense measures. Of course, in the final they will be taken by the enemy, but it will not be completely free. Even popular observation towers have not been spared improvements. Here you can also improve them and thereby maximize their potential. In general, I think the idea with the refinement is ideal. I can’t wait to see how her concept will be implemented in the final version of the game.

Silence of the Siren is a draw with a lot of potential.

The demo of Silence of the Siren offered me everything I expected from the successor to Heroes of Might and Magic 3. It’s a very interesting turnaround strategy that works with a working concept and transforms it into its current form. As a result, you will find horsemen roaming the countryside gathering resources, huge armies fighting in turn-based battles, and cities literally waiting for you to complete their buildings and somehow provide long-term income from the town hall.

The direction in which Siren’s Silence is moving is not bad, of course. It will be very important how the creators manage to balance the individual factions and what they come up with in the campaign. If they manage to succeed in both respects, in a few years we can really get a full-fledged successor to the sci-fi theme. But only time will tell if that actually happens. The only thing that I would call relatively uninteresting at the moment is the soundtrack, but it can be improved. Silence of the Siren is set to hit Early Access on PC next year.

Source :Indian TV

NO COMMENTS

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Exit mobile version