Immortals of Aveum on 436p to 4K consoles uses very aggressive upscaling.

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Slowly, the first games that run on Unreal Engine 5 are starting to be released. The first of these, of course, was Fortnite directly from Epic, followed by Layers of Fear or Remnant 2. But only now the first third-party game has appeared that uses all the main features UE5 is releasing: Lumen (ray tracing that greatly improves lighting), Nanite (provides higher quality geometry), and Virtual Shadow Maps (simply better shadows). This is Aveum’s magical action Immortals, which has some issues on PC but works relatively well. However, major concessions have been made on consoles, as outlined in a new video from Digital Foundry’s Thomas Morgan.

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They are mostly related to resolution. Although all consoles (including the Series S) are aimed at 4K, they are of course upscaling with FSR 2. It wouldn’t be anything special, but the internal resolution is really very low. On PlayStation 5 and Xbox Series X it’s 720p, which is the same as Ultra Performance mode on PC (33% of target resolution), on Series S it’s even as low as 436p. Such aggressive scaling causes strong movement artifacts, so the image is not very stable. The Series S version also has other concessions in the form of lower detail and textures, worse shadows, shorter draw distance, and other tweaks.

The game on all consoles aims for 60 frames per second, which is good in quiet moments, but when it comes to cutscenes or action sequences, the frame rate fluctuates somewhat. Mostly on PS5 where it can drop to 40fps, the Series S and X are a bit better, and VRR can help here (whose bottom limit is 48Hz on PS5). But it’s definitely not an ideal result.

Source :Indian TV

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