Alan Wake 2 will provide support for path tracing and DLSS 3.5.

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The 2019 Control game was one of the first very innovative games in terms of implementing ray tracing. Remedy has greatly improved their Northlight engine over the years, and now we learn that their upcoming sequel, Alan Wake, will be just as technically ambitious.

Alan Wake 2 will have a computer implementation of path tracing, i.e. full-fledged ray tracing that we could see, for example, in Cyberpunk 2077. When you turn it on, you can look forward to better lighting, reflections, shadows and other aspects. Of course, this is a very demanding technology, so DLSS was also implemented.

Specifically, this is the latest, introduced just today, DLSS 3.5. This means there will be classic DLSS scaling (all RTX cards), frame generation (RTX 40 only), Nvidia Reflex to reduce latency (ideal in combination with frame generation), and new Ray Reconstruction technology (all RTX cards) that takes care of ray tracing without noise and artifacts.

Tomorrow at 15:00 a sample game will be released with path tracing and DLSS 3.5 enabled. However, the game will also appear at today’s Opening Night Live event.

The game will release on October 27 on PC, PlayStation 5 and Xbox Series X|S.

Source :Indian TV

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