Immortals sequel: Fenyx Rising was supposed to be inspired by Elden Ring and Zelda: Wind Waker – INDIAN

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Immortals: Rise of the Phoenix was an interesting mythological action-adventure game of 2020, reminiscent of Nintendo’s successful Zelda and Assassin’s Creed games. She especially impressed with her colorful world and humor. And although she had recurring fights, that’s all. fresh wind from Ubisoft.

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However, we will not see the second part, the company has given priority to other projects. The development teams in Quebec have been reallocated to other projects and the company focuses on the further development of its largest brands. Most likely, the creators help with the upcoming parts of Assassin’s Creed.

This information is known to us for about a month. Axios has now provided information from their anonymous sources familiar with the development of the game. You claim that The goal of the Immortals: Fenyx Rising sequel was to create an action-adventure game inspired by FromSoftware’s Elden Ring and Nintendo’s The Legend of Zelda: The Wind Waker..

Photos from Immortals: Rise of the Phoenix

The story was to take place on islands inspired by New Zealand, Tahiti, Hawaii, and more. This time the gods had to talk about everything again. Polynesian gods, in which the protagonist tried to win favor. In the course of the story, he was supposed to acquire special elemental powers and the ability to change shape from them. These skills were supposed to unlock tattoos. Insider Tom Henderson some time ago spoke about the possibility of turning into various mythical creatures.

The name was meant to be different from the rest of the Ubisoft portfolio. Instead of a classic map filled with markers, players had to keep an eye on the wind and animals, as well as navigate by the stars in the sky.. On the other hand, what fans of the first part might regret if the game was created is the loss of storytelling style and change graphics to more realistic. We should have had a more fluid story where player choice matters. There will also be no emphasis on solving puzzles.

Development was supposed to start in 2021 (shortly after the release of the first), and the main word was the Ubisoft Quebec team, which hired experts on this topic. Due to the scale, it looks like there won’t be a sequel. The first part was supposed to be created in just one year, but the second part was supposed to be larger, which was impossible with a small team. Other creators should focus on assassin’s creed red. Perhaps one day Ubisoft will return to this brand.

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Source :Indian TV

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