Gord combines Witcher monsters and Frostpunk dilemma – INDIAN

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Not many games that draw from Slavic culture and mythology. However, when such a name appears, it is usually a well-crafted pearl that we, the inhabitants of this territory, can rightly be proud of. If the Witcher comes to mind, you are not far from the truth. proud 10-piece studio debut Covenant.dev, which is made up of veterans of games like Frostpunk and The Witcher 3. And to some extent they have more in commonthan it might seem at first. That is, in addition to sex, immediately forget it, but parenthood does not pass by. In this regard, the game is scarier than reality. Alimony must be paid, but where is the climax? You’ll have to work on it, but I’ll tell you right away it will be a chase!

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Proud, who by the way too name of settlementswhich you must build for the survival of your tribe, will draw you into mysterious fantasy world in an adventure strategywhere danger awaits at every turn. The world plunged into darkness and was no longer ruled by humans and good gods. In their place a demigod the lord of the underworld Blink along with the demons of horror, which should protect nature from people and therefore are your real threat. You, in the role of a royal administrator, are the ruler tasked with mining gold in this dangerous place. Watching your next move will be King Edwin’s adviser, who seems to have fallen out of his pen. Sapkowski. The depiction of human nature is so excellently done that you will be amused by an arrogant servant, although it is clear that he cares only about his own comfort. dawn tribewho will accompany you on this path, headed by Bogdan, who is the exact opposite of Edwin and thinks primarily about the survival of his siblings. He’s definitely waiting for you linear story of ten chapters, which is full of different twists, interesting enemies, encounters with monsters and demons. There are witches who they serve as whisperersthat maintain a balance between people and nature. The truth is, even though I looked forward to each cutscene to see how it would turn out, I perceive the end of the story as very weak. One could build on it without having to leave it unnecessarily open.

Not a very good conclusion balances this absolutely great gameplay. Before you even start, you have to make a choice of characters before all the chapters start. Each of them has a talent for something different. In general, it is about six different abilities; namely cut trees, gather resources, fight, forage for food, explore the world and trade. These predispositions are always random for each character. However, they can move both positive and negative values. They can be influenced in several ways. Most often this is a simple experience, using the same character to collect reeds throughout the campaign until it is maxed out at level five, or by collecting scrolls scattered across the maps that immediately increase this experience. You can also meet various merchants who will pass on their experience to you for a small fee, however, this is not necessary. In the event that you decide to use this character for an inappropriate profession, because at the moment you have no choice, it may happen that the resulting work will not be very effective, and in the event of a fight, most likely to die.

It’s more than obvious that managing your group will not be an easy task and in addition to vital signs, one should also pay attention to mental condition every individual. For example, having treated everyone with a couple of locks of mead, prayers, or at least light, which causes restoration of sanity. If these needs are ignored, it will develop into a mental illness that will severely limit the performance of the entire group. Blasphemy allows the sick person to speak blasphemous words that diminish the faith of all who hear them. Mental disability will cause the sick person to stop following orders and attack others due to their rage, and if you don’t have enough food, some will choose to run away, instead of facing adversity. Simply put, you need to take good care of your brothers and sisters. Gord just does it differently and some units are easy for you they grow to the heart.

Maybe like this Poor. A heartthrob who collected reeds until the last chapter without hurting himself. the only disease. What can not be said about the rest. Most of them are not that committed, and I have often failed. When I lost several subjects in this way, I discovered that the rest had a child that I could name. I decided so use our edition, but despite all efforts, the vast majority of them died. When I already added to Fiola’s name Roman numeral four I chose to give up and leave it to fate. Gelua was consumed by greed and due to lack of food ran away from me Well, typical Gelu. There were also funny scenes like Dappi, the son of Gelu. By the way, he also died with me. It sounds ridiculous, but it’s these events and the opportunity to build closer relationships with the characters that make me love the game. they could keep up until late at night.

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Source :Indian TV

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