I haven’t had as many mixed feelings about a game in a long time as I did today’s review of Atlas Fallen. An ambitious role-playing game from the developers of Deck13 that takes us to world covered in sandwhere the remnants of humanity struggle to survive under the rule of a tyrannical god. At first glance, the game is impressive, although we should have expected a fast-paced combat system, a new world teeming with interesting mythology, and an extensive story that will take us through the tribulations of the world of Atlas. Just an RPG in a big way. Unfortunately on second glance I have to say yes not everything was successful for the developers as it should. We have such an interesting name, but it will probably fit in with this year’s big names.
In the game, we find ourselves in the middle of the Atlas world as a nameless worker. A world in which people bow before the tyrannical god Talos and are forced to extract the precious essence from the earth for their own selfish interests. However, due to intensive mining, life in the world dries up, so everything is slowly but surely covered with sand dunes. Accidentally, or maybe lucky, our hero gets to a magical and powerful artifact, which also inhabits the creature Nyaal. She does have amnesia so she doesn’t remember much about who she is or who she is, but as the game progresses her story becomes The most interestingwhat the world of Atlas Fallen has to offer, at least in terms of story. The gauntlet artifact then gives you power over the ever-present sand, and with your new charged abilities, you embark on a journey to overthrow the god Talos himself and free all of humanity from his centuries of dominance. . Despite one big cliche, the story has a lot of potential, which is primarily hidden in an interesting fantasy world that has a lot to offer, at least in terms of mythology.
But here is perhaps the biggest snag of the entire Fallen Atlas. Despite the initial enthusiasm for the story, you gradually begin to understand how much it flat, unbranched and even just straight. The world lacks a larger story, details and a common understanding of how it can function. The events of the past date back only a few years ago, when the first uprising against Talos took place. Don’t think that this means that information about the world is not available. Rather, what I’m trying to say is that, despite the huge potential, information is often sorely lacking. But what hurts the story more than the world of Atlas itself are the characters you meet on your journey. I really can’t create another character that would work in the game other than maybe Nyaal. The same goes for our main character. Characters are simple boring, lifeless and did not add the slightest added value to the story. The dialogue with them isn’t very funny, and most of them just do more than paint the background of your entire adventure. Actually, there are about three main and important characters here. And they also took half of the character they should ideally have.
It can be said that the main storyline does not offer any unique experience. At its core, it is functional in its own way and can give direction to your pilgrimage, but it is definitely won’t be a trailblazer Fallen Atlas. There are a few highlights here and there, but it feels awfully dry in many places, and plot twists usually don’t deserve a reaction other than “well, anyway.” Without spoiling too much, it’s poorly written, but the story lacks more depth and emotion. The main character is also such a cracker. The classic protagonist who, by pure chance, defies the system and turns from an ordinary worker into a hero of all mankind every minute. You know it, it’s so classic “from dirt to Kings”. Here, however, it’s too conspicuous, and your character won’t encounter a single glitch in the entire game; everything is a toy for him, as if he was just born to save the world.
Luckily, history is not what Atlas Fallen builds its pillars on, although it has at least tried to. The main and most interesting thing that the game can offer you is the gameplay, i.e. First of all, the combat system. Thanks to the aforementioned gauntlet, you get three weapons in your hands, two of which you can actively equip and then combine your attacks brilliantly. There will be a choice of an ax that can turn into a hammer in case of powerful attacks, a sword that can act as a whip, and fists that act like… well, fists. Each weapon has its own advantages and it’s fun to try combos with each other, but unfortunately there are only three of them and you can’t upgrade or change them throughout the game. This is a huge shame, because the more diverse and more diverse selection of combat arsenal the weapon could overcome the subsequent stereotype that appears towards the end of the game.
Your enemy will be sand monsters, which are then divided by size and strength into three categories. To basic, higher forms, and then to colossal sand monsters. Here you will find sand snake, crab and flying monsters. Although the selection is weaker and by the middle of the game time, with one or two exceptions, the monsters begin to repeat, but resist the fact that defeating them will be fun. Thanks to a well-researched movement system where you can almost float in the air, combining attacks and dodges, the combat system is fun, fresh and perfectly balanced on medium difficulty. Each of the monsters has its own unique abilities and you will have to deal with each in your own way.
He is the alpha and omega of the entire combat system. moment mechanics. It’s a sensor that reacts to how well you’re doing in combat. With more momentum, you deal more damage to monsters, but at the same time, your defense gets weaker while charging, allowing you to take more damage. It is entirely up to you how much you risk during fights. In addition, you also collect essence stones around the world, which are divided into three levels, and then divided into active and passive. These stones, respectively abilities that can then be used in combat just charging the moment. At the beginning of the battle, all stones are deactivated, and you can start using them in battle only after recharging the required indicator. During combat, you also have the ability to convert all of your momentum into one devastating attack.
Source :Indian TV
