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Immortals of Aveum – non-standard shooter

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Immortals of Aveum – non-standard shooter

Immortals of Aveum it’s no secret. A four-minute gameplay trailer introduces this interesting game that combines first-person shooting with magic, set in a massive fantasy world. Reminds Ghostwire: Tokyo from Japanese studios Tango Gameworks and Bethesda.

The video increased the combat system, which combines three spell colors. Red spells represent chaos, deal high damage, and are used for melee attacks and explosions. They can be compared to shotguns and grenades from classic first-person shooters. Blue power spells are weaker, but again have greater range and accuracy, which brings us to sniper rifles. Green spells are described as life and hide fast homing missiles.

Enemies will be protected by shields of a certain color. You will need to use the same color to get past their defenses. Enemies can also be stunned or caught. In addition to attacking, spells are also used to manipulate the environment. solving logical and environmental problems.

The game will have 25 unique spells and up to 80 talents that can be unlocked in the skill tree. semi-open world it then splits into 12 unique biomes and three town centers where you can talk to NPCs, accept quests, and buy gear.

We will play as Jack, who is one of the few who can control all three types of magic. This will come in handy in an endless war where legions of soldiers oppose each other, and we must uncover the secrets of Aveum’s troubled past, otherwise this world will have no hope of salvation. Game time developers evaluate in from 20 to 25 hours.

Immortals of Aveum is being developed by Bret Robbins, former creative director of Dead Space and Call of Duty. After a delay, the game will release on August 22 this year on PC (EA, Steam, Epic), Xbox Series X/S and PlayStation 5.

Source :Indian TV

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