System Shock Remake – review on INDIAN

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System Shock – the very name of the game underlines my feelings. I really got a systemic shock the moment I realized I was reviewing a game so important that it not only impacted a whole generation of gamers, but developers as well. This cyberpunk detective sci-fi shooter has already done it in 1994 attracted critical critical acclaim, won numerous awards, and actually laid the foundation for such classics as bioshock or Half life.

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We all understand this genre immersive simulations this title is unlikely to be missed, but the biggest problem with these remakes is the simple fact that almost 30 years of development of the game shakes the very foundations of the game in such a way that few people today will try the original. Although I haven’t played the original game at the time of release, I can assure you that the developers Night Dive Studios they did, it took my breath away. And I’ll tell you why.

RESPECT FOR THE ORIGINAL

It often happens that with the revival of old games, significant changes occur. And sometimes the changes are so big that the new version doesn’t look like the original anymore, it goes its own way, and players can end up getting frustrated because something they liked about the original is missing. Fortunately, System Shock is a remake that approaches the original with all due respect and dignity. Even with the fact that we can hear the original representative again in the role of the villainous artificial intelligence SHODAN. Terry Brosius.

Fortunately, he is also treated with respect in the visuals. Of course, at first glance, this is the thing that has undergone the biggest changes. And you can see what it is Unreal Engine 4 it’s somewhere else with its variations from the original game’s engine. How would it be in Looking Glass Studios in the nineties, however, I must say that the atmosphere of the game and especially its idea has been preserved. I even often felt like I was playing the original System Shock, only to finally put on the right glasses to play them.

As such, System Shock still sticks to its gritty vision of realism, with an emphasis on the space station’s dark metal corridors and lots of blinking terminals and screens, without feeling dry at the same time. In fact, this is a surprisingly colorful title that does not rely on ultra-realistic models and textures. form of sci-fi images from the 80s and such a combination of digital and analog. In particular, it makes great use of beautiful lighting and modern effects with pixelated textures on some elements. This creates a really exciting combination of something that looks new but at the same time gives you not only a retro feel but also oppressive atmosphere that something is wrong. And it really works great.

ONCE THERE WAS A SPACE HACKER

Of course, history has undergone somewhat smaller changes. In it, we are transported fifty years into the distant future, when humanity is mining on the rings of Saturn, workers live in orbit, and in space station CITADEL they enhance human bodies a little in their own way. And who wouldn’t want to improve it with an implant, right?

We don’t know exactly what this desire entails, but you just implant you want it so badly that you decided to hack into the mega-corporation network Tri-Optimumto get it. Without going into details, everything sort of stops, forcing you to turn off your ethical inhibitions. COMPLIESyou receive an implant and then wake up from your postoperative sleep right at the CITADEL station.

The world around you is unusually quiet and empty. But you are definitely not alone in this! Crazy SHODAN decided that humanity is a problem that can be eliminated. And you, in turn, came to the conclusion that, on the contrary, SHODAN is a problem that you can get rid of. The exchange of opinions and mutual persuasion on both sides is the rest of the System Shock story in a nutshell.

CAN SOMEONE TELL WHAT TO DO?

You will spend more or less the majority of the game passing through this station with the clear goal of getting rid of SHODAN and ideally not dying in the process. As in the case with immersive simulator games as a habit, a few things will help you with this. First of all, weapons and tools that you will gradually find and expand your repertoire of options. Basically, it will help you fight enemies, namely the various robots that continue to populate the station.

But an even greater helper in the game will be your own head. Precisely because it is about immersive simulator title, thinking and tactics will definitely be in order. Exploring the station is not exactly easy. You can easily get lost in it or lose the idea of ​​what you really want or need to do. Careful research, reading various logos or texts, thanks to which you can find out the password to the door, and interaction with the environment will become your daily bread.

Moreover, you need to remember where and where you are going. A great example when you are somewhere far away and would like to replenish lives. So you’re getting married treatment modulebut along the way you will get lost a few times or meet other enemies, so a quick jump for healing can turn into a fight for life.

And while it’s a stressful part of the game, I love how the enemies react to my attacks and that they have some strategies of their own that really make me think about the attacks myself. For example, when you circle around the mobile drill to defeat it, it will sometimes decide to park in the corner. I just didn’t like the balance of individual enemies. It is rather strange that large and powerful robots like “big Dad” they’re easier to kill than that damn sunken mobile drill. He twirls his muzzle and taunts you, turning you into an Emmental with an icy stare. Again and again. Sadist.

But composure and good tactics are not everything. You also have to hope that you have enough weapons and ammo of the right type and that you have worked correctly with the limited inventory. Fortunately, yours will help you in such moments. implantswhich you can use to improve your character.

CREATE DIFFICULTITY ACCORDING TO YOUR PREFERENCES

Under normal circumstances, this can probably be ignored, but here the choice of difficulty has a surprisingly large impact. You can choose from four sub-sections: battles, missions, cyberspace and puzzles. You can always choose between easy, medium and hard. So think carefully about how you combine them. I took the golden mean, which seems to me the most balanced choice. You’ll sweat a bit on logic puzzles and you’ll have a decent amount of enemies in combat. But this can be done in another way. If you set the mission settings to the easiest difficulty, the game will also tell you what you should do next in order to progress. Conversely, on the hardest difficulty, you only have 10 hours to destroy SHODAN, and you will die forever unless you have the recovery chamber activated on a certain floor.

CYBERSPACE AND LOGICAL MYSTERIES

The developers then try to break the main game loop with other mechanics. Maybe so Cyberspace. At some point, you will find a room with a special controller in which you stick your head and plunge into another reality. In a 3D environment, you will have to deal with flying polygons and figure out what they want from you. This arcade element it’s an enjoyable diversion that’s neither too little nor too much, and doesn’t mind despite being a must-have for the story.

At some doors, other mini-games or logic puzzles are waiting for you. You have to flip and connect wires, connect sources, play with various switches, affecting the direction of the flow or the accumulation of energy.

For the most part, I had no problems solving them once I realized what they wanted from me, but some players drowned in them for tens of minutes and were so discouraged that they went looking for a solution on the Internet or ran away. from the game, so I dare not say that they are heavy enough. Here I feel a little pitfall in the non-intervention that System Shock has, in that it does not give you advice or hints, which in a sense leads to disappointment And torture the players.

Another definite puzzle is deciphering the codes for locked doors, which I vaguely mentioned earlier. This, I must admit, managed to torment me too. You can also find help in audio recordings.

To make matters worse, the game also surprised me by including elements jumper and puzzles in general. i can find it here light bridgesartificial gravitational and antigravity fields or also skating shoesthanks to which you will never again hit the door from the start.

SUMMARY

I enjoyed playing despite the tension and slight frustration that came over me every time I there were no instructionshow to continue the story. The soothing melody of the elevator helped ease my inner anxiety, and the knowledge that somewhere on the first floor there was a magical machine that would heal all my wounds was soothing. Each visit to him was like finding an oasis in the middle of the desert, which would give strength to fight against everything, whatever it was.

System Shock is a successful remake of an almost 30 year old legend that respects the original in every possible aspect, be it the story, the atmosphere, the complexity or the main ideas. It brings us retro experience in bright colors and proves to us that this was not legendary feat just for nothing. If he was one of your favorites and you’re hesitant to spend time with him again, there’s nothing to hesitate. And even if you haven’t played the original game, you can still enjoy it and wreak havoc on your brain. But be prepared for the fact that he will not give you anything for free.

Verdict

The remake was a success, and the developers did a good job with the innovations in order to preserve the idea and character of the original game as much as possible. The game rewards the effort put into finding the paths with action scenes and story progression.

Source :Indian TV

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