How Final Fantasy XVI looks and works on PlayStation 5

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Of course, the fall of the embargo on the expected RPG Final Fantasy XVI took advantage not only of classic reviewers, but also specialists from Digital Foundry, who focused primarily on the technical side of the game. John Linneman took the news from Square Enix and detailed it in a video lasting over half an hour.

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For the most part, this is a commendable video, thanks in large part to the visuals that the 16th installment in the long-running series offers. One of the main advantages is that they are very detailed character models, be it their clothes, faces or hair. A big part of this is lighting and shadows, which are very accurate and, according to Linnemann, the developers probably used ray tracing here. They don’t lag at all very high quality videos in real time, which are almost at the level of pre-rendered cutscenes from old games, but thanks to real-time rendering, the transition from cutscenes to the game is completely smooth. On the other hand, because of the fantastic cutscenes, frames stand out a little during the dialogues of the characters during the delivery of side quests and the like, which are far from being of such quality.

The environment of FF16 is colorful and detailed. Linneman highlights lighting, shadows, particle effects, object details, or water, at least in some cases. The developers used a screen space technique for reflections, which doesn’t look good when the camera moves.

He is not very famous with permission. The game offers “Quality” and “Performance” modes, both of which use scaling. Quality Mode up to 4K from dynamic range 1080p to 1440p. performance mode upscales from the lower range, in particular, it should be 720p to 1080p, and offers less detail overall. The problem is that the developers haven’t used any of the latest technologies for upscaling, according to Linneman, artifact-wise, it’s a long-outdated FSR 1.0 that has had a significantly better successor for over a year now.

Performance in Quality mode isn’t bad at all, if you don’t mind 30 fpsbecause that’s the limit in this mode. However, the frame rate and frame rate are very stable., frame skips occur only in exceptional cases. The performance mode is, unfortunately, much worse. Although it is aimed at 60 fpsbut it is not stable at all frame rate usually drops much lower, often below 48fps, which on the PlayStation 5 is the low end of what VRR can cover. In the worst case, the game will go up to 35 fps. Interestingly, FF16 performs significantly worse when moving around the world, but as soon as the fight starts, the frame rate suddenly becomes quite stable. The reason is the significant reduction in resolution, which makes the game easily reach 60 FPS, but of course at the cost of lower image quality.

Overall, according to Linneman, Final Fantasy XVI is a visually very high-quality game that already has the “gloss” that some games only get after a few patches. However, the title is holding back the frame rate, which is extremely unstable in performance mode, which is why we prefer the “Quality” mode. Of course, one can hope that Square Enix will focus on optimization or at least offer a middle ground in the form of a relatively stable 40 FPS. But if you are planning to play FF16 on release, you will encounter exactly the condition described in the video.

Source :Indian TV

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