The anthem had to be created in just 15 months

- Advertisement -

Anthem is one of those games that has long served as a demonstration that a project with great potential can be a huge disaster. And now we have a reason why the beginning of this work failed. According to one of the developers
Jan Satterdalen The development of this project was supposed to take only 15 months, which is very interesting, given that the production of the game is often stretched over several years. However, the brevity of the development was not the only thing the creator talked about. Apparently, the team was aware enough of the imperfect state of their creation and yet released it into the world. However, he believes that if the studio manages to make a sequel, it will be “wonderful”.

- Advertisement -

According to Saterdalen, if you’re wondering how it could have happened that development took only 15 months, it must be because many of the team members worked 90-hour weeks. He also sincerely believed that Anthem could be made better, but in the end, a complete debugging did not happen, because the workforce was needed elsewhere.

Source :Indian TV

- Advertisement -

Subscribe

Related articles

Metal Eden was postponed for the summer

The developers want more time for final adjustments. If you...

How were the remaster of the PlayStation 5 and PlayStation 5 Pro? – Indian

Sony regularly brings us Remaster/Romeki of his first games....

Space Marine 2 Historically organized pulling up the best year

The publisher doubled the current record in sales. Publishing Disruption...

11 bits compared to the weak last year significantly financially improved, dragged Frostpunk 2

The indication also flourished, Tauma failed. Polish studio and publication...

Battle laboratories boasted in a short demonstration by a destroyed environment

The developers looked at the curtains of new systems. News...

LEAVE A REPLY

Please enter your comment!
Please enter your name here