Diablo IV is designed for players with different barriers.

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It is clear that Diablo IV will be a relatively difficult game at higher difficulty levels. However, that shouldn’t stop anyone from playing, as lead accessibility designer Drew McCrory commented: “Interest, not ability, should be the only limit to your Sanctuary adventure.”, the studio built on the foundation already laid in Diablo II: Resurrected when creating accessibility features. The development team seems to have worked on individual factors, but tweaked them so that they don’t get in the way. It was a difficult process, according to McCrory, but in the end it seems to have worked, whereby players will only find accessibility options in the game that allow as many players as possible to gain access, rather than ones that disrupt gameplay for others.

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Diablo IV is said to include over 50 accessibility features that enhance the accessibility of controls, include reading, or a host of other features that improve the experience for everyone. You really need to decide which aspects you include. It is important for the creator that each player sets up individual mechanics in such a way that he can immerse himself in the gameplay as much as possible. You can find a detailed overview of the currently featured items here.

Source :Indian TV

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