Sony had to cancel sci-fi shooter after three years of development

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Sony has yet to announce most of the projects in development, keeping what its studios and external teams are working on under wraps. But as it turns out, not everything goes according to plan. The Japanese company had cancel AAA sci-fi shooter for PlayStation 5 and PC. He was to lead the project Final Strike Games studiothe authors of a fairly average 3v3 shooter Rocket Arena of 2020. It was created in collaboration with the indie program EA.

Insider @bogorad222 on Twitter informsWhat cancellation occurred after three years of development. However, the full version of the game was supposed to take another two years. Apparently, Sony was not satisfied with the situation and closed the project. Studio Final Strike Games was forced to respond to this by cutting the number of employees by 40 percent. The proof is in the profile of software engineer Ahmed Khalifa, who is looking for a new job.

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The official website of the independent studio Final Strike Games states that it employs more than 55 people and is working on unannounced AAA PvP shooter for PC/console.

Sony wants to launch within three years up to 12 live service titleswhich will be different and will be aimed at different players.

Shuehei Yoshida, who is in charge of indie developers at PlayStation, recently complained that the PlayStation teams are experimenting and jumping on new ideas. However, these ideas are not always interesting enough to be turned into games and should be abandoned early. In addition, at the end of last week, it was decided close Creative studio PixelOpuswho created Entwined and Concrete Genie. As of 2019, he was scheduled to work on an unannounced PlayStation 5 project in collaboration with Sony Pictures Animations.

“We will make a prototype, evaluate it and decide whether to spend more time and resources or just stop it. We canceled so many games.” Yoshida told The Guardian. When a crash occurs, they try to convince the developers that the concept needs to be abandoned so they don’t get stuck on something that has no future.

“Usually we work with people with very strong ideas. We like such people, so trying to change or stop their ideas is very difficult. In this industry, it’s all about talent. I try to help in any way I can, he added.

Sony must decide which projects are allowed and which are not. This is especially important in our time when development costs are rising year by year. Companies have had to deal with extreme growth as they transition from one generation to the next. Compared to the PS3 era, current titles can cost 3x as much.

We learned from Yoshida that the development of God of War 3 cost $44 million, while the current God of War Ragnarok for PS5 and PS4 cost nearly $200 million.

Source :Indian TV

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