Phil Spencer of Xbox throws ashes on his head for Redfall

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Redfall from Arkan Studios is new evidence that even experienced creators (the Dishonored and Prey series) can make a bad game. The co-op vampire-hunting shooter just failed, full of bugs and problems, and the day after its release, players started asking if anyone even played it. However, it was part of the Game Pass subscription from the very beginning.

Of course, this is more of a joke on their part, but Phil Spencer doesn’t take criticism lightly. The head of the gaming division of Microsoft sprinkles ashes on his head. In an interview with Kinda Funny Xcast, he said he gets mad at himself and takes full responsibility. He also acknowledged his great disappointment with the state of the $70 game and offered his full support to the developers.

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Spencer lamented that Redfall was originally supposed to support 60fps at launch, but ended up supporting 60fps on console. so far only 30 fps. Fortunately, this fix is ​​not far off. There must be another unspecified improvement.

As part of the discussion, the CEO of Microsoft Gaming tried to explain what went wrong during development. It’s definitely for for creators to get out of their comfort zone and try something newhe cited as an example Hi-Fi Rush Tango Gameworks, grounded from Obsidian Entertainment and Sea of ​​Thieves Rare. They also tried it at Arkane Studios, where they previously made single-player action games, and Redfall is an online co-op game, although it can be played as a single-player game. Unfortunately, they didn’t succeed, and Redfall didn’t even live up to Arkane’s internal goals.

According to Spencer Microsoft didn’t work well with Arkane Austin., were supposed to help the team understand what it means to be part of Xbox and what resources are available to developers. On this occasion, he mentioned that other Xbox teams have already created great games on Unreal Engine.

Help to the authors of Redfall should have come from Microsoft much earlier. It somehow follows from Spencer’s words that it was necessary to pull the handbrake and postpone the game and not release it in this state. Personally, I can’t shake the impression that if Spencer could come back, he would tell Arkane to make big changes (to the very concept of the game). But when Microsoft bought Bethesda, Redfall was already in development. Against Starfield was not that far in development at the time of the acquisition, so Microsoft and Bethesda appear to be working much more closely on the ambitious space adventure.

The failure of Redfall for Phil Spencer and all Microsoft lesson learned. Gamers and journalists expect Microsoft to have more control over Bethesda. Now he allegedly does not interfere in the activities of Bethesda and the studio under the control of ZeniMax, and the developers have complete freedom.

Source :Indian TV

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