Star Wars Jedi: Survivor is in big trouble on PC

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PC gamers have definitely not had a great time in recent months. With exceptions like Resident Evil 4 or Returnal, PC ports of newer games aren’t exactly successful. One of the best examples in this regard is undoubtedly The Last of Us Part I, which suffered from a number of issues that the developers have yet to fix a month after its release. However, it looks like the game has some competition, and a lot of it. The adventure Star Wars Jedi: Survivor (our review is here), which comes out on Friday, turned out to be even worse than we thought.

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On Wednesday, the review embargo was lifted, and those who played the game on PC were able to share their not-so-positive experiences. As usual, Daniel Owen summarized several sources in his video. For example, the German magazine GameStar took care of the video demonstration, which had a computer with an AMD Ryzen 9 5900X processor, an Nvidia GeForce RTX 4090 graphics card and 32 GB of RAM, while the game was running at 1440p. This should have been relatively hassle-free for a setup like this, but it isn’t. First, it turned out that the game uses a truly incredible amount of video memory. This has already been the subject of criticism in TLOU, but here the situation is much worse. At 1440p, the game easily took up 18 GB of the 24 that the RTX 4090 has in open locations. Even worse is the load on the graphics card itself, which is easily below 50%, which means only one thing – a huge CPU bottleneck. Because of this, the title only reaches about 45 frames per second.

The fact that VRAM is a problem is also indicated by a rather detailed analysis in a review of a Latin American magazine with the characteristic title PC Master Race. According to their findings, playing on a Ryzen 9 5950X, RTX 3080 Ti (12 GB VRAM) and 16 GB RAM was almost unplayable at 4K due to 12 GB of VRAM, which was simply not enough and caused severe stuttering. After testing the RTX 3070 (8 GB of VRAM), the editors found that it was impossible to play at maximum settings in Full HD, problems with video memory persisted even with the High and Medium presets.

However, if you already have enough VRAM, the game still won’t run perfectly due to CPU limitations and it’s quite difficult to increase FPS, as PC Gamer magazine observed that tested the game on i9-9900KS, RTX 2080 Super and 32 GB RAM. In more open areas, the game only reached around 35 fps. The only scaling option here is FSR 2, which is said to cause motion blur and doesn’t help FPS at all. The reason is the already mentioned bottleneck of the processor, since upscaling only helps in cases where the video card slows down. The only way out here would be image generation, but DLSS is not in the game at all, and the competitor in the form of FSR 3 has not yet been released. PC Gamer also complains about stuttering when going through doors or huge FPS drops in cutscenes.

Twitter user James Galicio again indicates that on the big difference between video cards from Nvidia and AMD, for which the game was apparently optimized in the first place. While on the RTX 4090 it ran at 1440p without ray tracing at 46fps with only 36% GPU utilization, the less powerful RX 7900 XTX at 4K with ray tracing hit 58fps in the same spot. and the load was 83%. . In other words, AMD graphics can be used much better in this game and are not as demanding on the CPU.

Of course, it’s possible that the Day 1 patch will fix some of the issues, but at the moment it looks like the Respawn developers have a lot of work to do. In short, PC optimization is very poor, and if you were planning to buy a game on this platform, you should probably wait a little longer.

Source : Zing

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