The Hardware Unboxed YouTube channel recently posted a video comparing DLSS and FSR scaling technologies. In it, we learned that DLSS is at least as good in all cases, but generally better than FSR. However, a new video was released on Sunday, this time comparing the upscaling technology in 24 games to a native image. There is often a perception that DLSS can beat it, but is it true?
Again, I recommend watching the video in its entirety, but at least I will give the conclusion here. If it was very simple to compare DLSS and FSR, then everything is not so simple here. According to Hardware Unboxed, using DLSS quality mode can be better in some cases, but it’s a “draw” in some cases, and often native resolution can be better. In DLSS performance mode, the chart sounds much better at native resolution.
However, it often depends on what you prefer. DLSS can handle aliasing better, which is much more noticeable when the underlying anti-aliasing is very poor (such as Death Stranding Director’s Cut), but at the same time, the image may be less sharp or ghosting is visible. While native resolution often more or less has an advantage, the overall conclusion of the video is that it’s usually not worth it due to significantly worse performance. In addition, testing was done with the version of DLSS available in the game files. But if there is an older version in a given header, it can be replaced very easily with a DLL file. This often suppresses or even eliminates unpleasant halos.
So is DLLS better than native resolution? Not always, but sometimes it really is. If not, then the difference is relatively small. This, in my opinion, is a great success of this technology.
Source :Indian TV
