With adaptive triggers and haptic feedback, it can DualSense Controller draw more into the game and transfer new sensations to the hands of the player. Adaptive sticks L2 and R2 transmit resistance to the player’s finger, for example, when pulling a stiff string on the brakes of a fast moving car to physically feel your actions on the screen, and haptic feedback in the form of special vibration motors simulates a variety of situations in the player’s palm, from the environment to after giving up the weapon.
Many consider haptic feedback and adaptive triggers to be the most innovative solutions. Others see in it only nonsense that they do not need. On the contrary, they want Japanese companies best battery life And levers that don’t drift. One way or another, Sony could build on this experience and expand the mechanism for transferring temperature from games to the player’s hands in the future.
Just imagine it. The protagonist of Red Dead Redemption 2 crashes into the snow, and a cold wind whips his exposed face. In this situation, the controller will be cold in your hands. But as soon as you got out of the blizzard, the controller gradually began to heat up and could become warmer around the fire again.
That, from today’s sci-fi perspective, is what Sony imagines. in patent with flexibly deformable sensing element. It would be some kind of soft silicone material on the controller that could heat up and cool down depending on the gaming situations. It’s also possible that the soft silicone material will deform depending on how hard you hold the controller.
Can you imagine such a thing and would you be interested at all? I personally don’t know, because I already feel sick when I play for a long time sweaty hands.
Source :Indian TV
