The new part of Amnesia changes the openness of the world of the series

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Since then, the Amnesia series has become a staple of the horror genre. First part Amnesia: Dark Descent in 2010 he took the gaming industry by storm and studio friction games trying to improve this formula.

During this time we have seen several sequels such as

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the latest Amnesia: Rebirth and more to take us into the uncharted waters of an abandoned WWI bunker. Amnesia: The Bunker comes out in a month, and except for the introduction of weapons intends to change even a sample of their predecessors in the structure of the worldwhich should not be as linear as we are used to, but again half-open.

In a recent interview with Gaming Bolt with Fredrik Olsson, the creator of the game, we learned that the bunker will be the main part of the node-based map. while said node will be a safe environment where the player can save the game, plan their next moves, and most importantly, make sure the generator powering the light doesn’t run out of fuel. – because the mysterious threat that constantly haunts you likes to do it in the dark and darkas in all the works of Amnesia, your worst enemy.

“The game is based on knots”, Olsson said “In the middle of the bunker, you have a safe room—your home base, if you like. There, you can save your game progress, plan your next moves, save your resources, and top up your generator. The rest of the bunker is very accessible from the start and it’s up to the player where they decide to go or what they do.”

And how exactly will the game approach player progression and exploration? Olsson explains that during his journey, players will complete certain tasks, but in addition to this, there will be free time in the game, which it differs slightly from the more linear passages in previous Amnesia installments..

“While some quests require you to complete the game first, it is up to the player to determine their priorities and decide in what order they will try to complete them,” the developer continues. “Such research is accompanied by a dynamic threat that follows the player and can appear at any time depending on their actions. So the gameplay is very much up to the player, and it’s very different from previous titles that relied on more linear progression.”

Olsson also touched on the size and diversity of the bunker environment, stating that while the map will not be as large and varied as, for example, in the previous part of Amnesia: Rebirthbut will still have various unique sub-sections, including some non-bunker environments.

“While the environment will not be as large and varied as in Amnesia: Rebirth, some parts of the bunker have their own unique characteristics and atmosphere.” He said. “In addition, the game has several non-bunker parts for the player to explore.”

Amnesia: The Bunker releases May 16, 2023 for PC (Steam, GOG and Epic Games Store), PlayStation 5, PlayStation 4, Xbox Series X/S and Xbox One.

Source :Indian TV

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