Exclusive games are important on consoles, but you can’t have everything exclusive, and sometimes it doesn’t even make sense, like free games have to come out on multiple platforms to be successful. That’s why Sony focused on making cross-platform gaming the best it can be on PlayStation 5.. They want to achieve this by collaborating with other studios and publishers. This collaboration is meant to ensure that if players have a choice between multiple platforms, they will choose the PS5 version.
Sony is giving support to third-party creators and is trying to get the PS5 versions to use haptics. feedback and adaptive triggers of the DualSense wireless controller the best way. That 3D sound. Then he creates marketing stories around it.
Shawn Benson, Sony’s head of third-party portfolios and acquisitions since 2021, spoke to Games Industry editor and said she’s focused on the future, thinking about what the next three to five years will look like in terms of games.
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In this regard, they more important small developers than AAA games. They are the lifeblood of the PlayStation. He cites the example To roam, Ken: Spirit Bridge And Sifu. These games are “worshipped” as one of the best PS5 brands even though they were created by independent developers.
When PlayStation VR2 and PC are completely different competitive environments, at least in terms of third-party contracts. In virtual reality, individual companies are investing in developers and trying to advance the technology together. Benson’s responses imply that he is not discussing the PC version with his partners at Sony.
Overall, Sony’s third party team is larger than in previous years. They lead him Shuhei Yoshida, Greg Rice and other people passionate about small developers and games. Thanks to this, Sony will no longer be too obsessed with AAA. This happened towards the end of the PS4’s life cycle.
Source :Indian TV
