We should have seized this tempting opportunity fly abroadBut it was worth it. This extremely epic game is one of those that can’t be adequately represented by a single screenshot or video. Only when you yourself pass through a dilapidated night village full of strange totems or bloody footprints, and watch your surroundings on a high-quality 4K monitor or TV, will you fully appreciate how much the authors have advanced in the use of RE Engine technology and visual art. in creating an extremely oppressive atmosphere of almost palpable horror. Some of the interiors are completely photorealistic, and mutated zombies have never looked scarier than here.
When we received the invitation to try this game, we were a little concerned that this was one of those cases where journalists get access to a preview, so that the same sample of the game will then be released as a public demo. But during the game, we realized that at least this version of the assembly is most likely not in danger, because it was noticeably missing a few things and therefore it really seemed like a working version that can be shown to understanding journalists, but cannot be completely handed over non-professionals. So if some kind of demo version is released before the release of the game (March 24), then most likely it will not be this walkthrough of the game and certainly not this version of its build. His VIP status was also enhanced by the extreme care and attention of a Capcom representative who kept a close eye on the special PS5 console we played on, as well as our cameras and other equipment.
This sample is probably not in danger of public display.
We managed to play at the very beginning of the game, namely its first chapter. And that included launching “New Game” from the main menu, which resulted in an all-new intro cinematic combining real footage with computer-generated footage, much like how the new intro worked in the Resident Evil 3 remake. the Raccoon City zombie incident from previous games, and then shows Police Officer Leon’s rise as an undercover government agent working directly for the President of the United States, who sends him on a mission to a remote European village. where mysterious kidnappers are said to have taken the President’s daughter Ashley. But then the aforementioned incompleteness of this assembly became apparent, because instead of Leon’s initial arrival in the village, accompanied by a couple of local policemen, I found myself in the role of Leon alone, standing on a forest path in the middle of the night with a knife, a pistol, one magazine and one medical spray.
The original version of Resident Evil 4 was revolutionary at the time of its release (2005), among other things, in that (after three games set in a forest at night and a city at night) it was a “daylight horror” and so you played this passage is like daylight (although the weather was somewhat overcast and the village was covered in mist from the forest). Here, however, the lighting of the entire scene is dimmed so much that it seems as if you are moving at night by the light of the moon, and not on a foggy day in a dense forest. It’s even scarier, of course, especially thanks to realistic shadow play in vastly improved graphics. But this is not the only element that the creators used to enhance the horror of the game. Instead of finding, say, a live wolf trapped by a poacher (helping him free in the original game later led to some interesting passages), in the remake you’ll only find his regurgitated, bloodied corpse. These nuances, which make the remake scarier than the original, become even more graduated as you make contact with the first villager in a lonely hut next to a forest path.
Entering the house, you will find yourself face to face with the first of the locals. The ragged and unkempt man, who makes a painful impression, does not respond to Leon’s attempts to reach out to him. Instead, he will bark threateningly at the wall his ax is leaning against, only to throw it at you. You have no choice but to shoot, but once the player takes a few shots at him, the game takes over and shows Leon approaching the opponent with his unmistakable spin jump and kick. Which breaks his neck and throws the body with an unnaturally bent head to the side. This punctuation mark is a reminder that the game still has those ridiculously cheesy elements, as if it were taken from an 80s B-horror movie. But now they contrast much more strongly with the perfectly realistic rendering of the rest of the game. This is shown immediately when a seemingly dead villager rises from the ground and attacks Leon again, with his head hanging at an unnatural angle to the side. It’s a disgusting and terrifying detail that reminded me of that amazing scene in the Resident Evil 2 remake.
When you finally arrive in the village, you will be in time for the beginning of the “ceremony”, during which the villagers burn alive at the stake the second of the local policemen who brought you here (you found the corpse of the first in the basement of the first attacker). You will not be able to save the policeman, but, of course, you will come into conflict with a crowd of local residents. In this tense, action-packed arcade where mobs of villagers wielding pitchforks or axes chase you through buildings as you desperately try to barricade doors behind you, it serves as an effective first lesson that you won’t run out of ammo most of the time. time in this game. So you need to rely on your spin kick as well as thrusts, which of course come with more brutal and raw animations and sounds than in the original game (including bloodier consequences for the opponent). A massive villager with a sack over his head, armed with a chainsaw, joins the fray after that – with it, he not only cuts down the door that you slammed behind him, but also with a furious swing knocks out other villagers if they get in his way, or knocks down columns buildings so strong that part of it will collapse.
But the game once again shows one of its “light” elements when Leon parries a chainsaw attack with his knife like it’s swordplay with a balanced weapon. He does not forgive jokes even when, after knocking down a kerosene lamp, he sets fire to a buffalo, which subsequently outrages part of the stable and the surrounding residents, to which Leon comments with the words “You can send me a bill for damaged property later!”. It was these contrasts of the original game’s humor and light-hearted elements with the overtly realistic and terrifying look of the game that didn’t sit well with me personally. I understand that this is an attempt to refer to the classic with all its features, but personally I would have liked it more if the game just kept that steady dark atmosphere that the Dead Space remake currently demonstrates, which all fans of the genre will inevitably compare this game to . The special contrast is that in many places the creators have improved the dialogues and enriched the game with little things, transferring it to a more serious, adult and modern horror.
Another thing I’m not entirely sure about yet is the controls. When you play the original version of the game (or just watch a YouTube video of a seasoned veteran playing the game), you’ll realize that one of its defining features was your character’s relatively high agility and fluidity of movement – a drastic change then from the “control tanks” from the previous parts of the series. However, in the Resident Evil 4 remake, I found Leon to be somewhat slower and clumsier, both when moving and when aiming his firearms. Since the test build had very limited options for any settings, I can only hope that these things can be fine-tuned by increasing the rotation speed, etc. In any case, I also found it a little clunky to draw the knife while holding L1 on then use R2 to strike. I know it’s similar to the original game, but it would be a lot more accessible and modern if the knife was just mapped to one of the “face” buttons for easy and quick one button strikes.
However, the aforementioned criticisms pale in comparison to the game’s stunning setting and the timeless quality of the legendary game itself – Resident Evil 4 is one of the best action-adventure and survival horror games in terms of overall pace, which, backed by such extraordinary settings, promises one one of the best gaming experiences of the year and arguably the best Resident Evil remake ever. Some interiors in the game looked absolutely photorealistic without any exaggeration. At the same time, on the PS5 console, the game worked without any signs of any technical problems. In addition, there are many small additions at every turn, whether it be small details and additions to the game environment, more elaborate and bloody battles, additional dialogue, or perhaps replacing a special screen with “video calls” with traditional movie clips. , cutting footage of Leon with footage of his US contact. Fans of the original, the series, and horror in general can look forward to another completely extraordinary horror event next month following the January trip to space.
Resident Evil 4 Remake will release on PC, PS4, PS5 and XSX|S on Friday, March 24, 2023.
Source :Indian TV
