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Namiji – Zing board game review

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Namiji – Zing board game review

In recent weeks, the pace of my life has increased like never before. Moved to a hundred from almost idle mode. One game after another, and I was somehow looking for something to relax a little, and then the Namiji zen board game appeared on the scene, evoking in me memories of relaxing video games full of pleasant scenes. The following paragraphs will tell you if this piece can penetrate the hearts of rock musicians.

  • Number of players: 2-5
  • Game time: 30-45 minutes
  • Price: 1199 crowns (Asmodee-Blackfire)
  • Age: 8+

In Namiji you will go on an adventure.

Zen culture is a very interesting direction and definitely not for impatient or overtly competitive individuals. Namiji is largely built on this mindset. Here you will become fishermen roaming the game map far from the shores of the Land of the Rising Sun. What is the purpose? Surprisingly, it is fishing and other riches that the blue abyss can offer you. In practice, this means that you are catching both scaly fish and crustaceans. The winner is the one who manages to get the most catches while traveling through the South Sea, which at first glance may seem like a simple task, but in the end it turns out to be not so easy. In other words, it really depends on who you’re playing with.

The game can meet different players, which can be played from 2 to 5 players. But the bottom line is that most people understand that the path you take is ultimately more important than the destination itself, which is, in fact, one of the motives of Zen teaching. The very idea of ​​the move is interesting, based on the fact that the player who is farthest behind always plays next until he overtakes someone with his stick and thus makes him “last”. The number of cells you attack is really up to you.

However, you cannot end the ride in the square where someone is already there. It’s just not “Don’t get mad, man” but a game where you set the pace yourself, not a roll of dice or a random draw of cards. The younger players that I mostly played with showed their ferocity in pushing forward, at least in the beginning. However, time has shown them that there is no need to rush.

The one who is not in a hurry has more

The path is long and every square can be mined, so if you’re in too much of a hurry, you’ll lose points unnecessarily. In total, there are seven types of fields in Namiji that you can enter with your ship. Fishing points are abundant on the playing field. When you travel to them, you “pull out” a fish from a school, the fate of which you then have the opportunity to decide. Because fish don’t always fit perfectly into your future plans, so you have no choice but to send them back to the bottom. The casting box works similarly when the catch is often too big to fit in your basket and has to be tossed back into the sea.

A rather significant point of the whole voyage is a water whirlwind, into the depths of which offerings are thrown. You need to get rid of them, because if you have four pieces left on board that you originally brought from the port, you can expect to lose fifteen points. The shallow water is also a pleasant place to fish for crustaceans. This is a comfortable activity with a good rating. Just don’t hit the crabs, because if you draw two, the loot from this action will be lost. An interesting stop is also the position with the sacred stone, which will tell you a secret that can lead to extra points.

Personally, I liked the observatories from the fields offered by Namiji’s game plan the most. With their help, visually very beautiful pictures of the inhabitants of the sea were observed (made up), the picture of which became more and more complete after each visit to the observation tower. One of the last points was the harbor, well, most of them are more like places to play cards, but the first one is always the last one where you subsequently score and actually end the game.

Relax plays Namiji prim

Namiji presents a beautifully crafted board game that is based not only on impressive visuals, but also on gameplay. It is built in such a way that it can make the darkest day more enjoyable for you, thanks to its peace of mind, the ability to choose the style of play and, above all, the lack of pressure that you experience with other board games.

Simply put, a very special title that you should not miss because you will probably not find the opportunity to become a fisherman anywhere else, allowing yourself to be carried away by the waves of relaxation on the way to your home port. The game worked well not only at home, but also in the tabletop circle, where it was able to attract attention and make children think about things a little differently than before. I have to say for myself that the game was a really pleasant surprise. I really didn’t expect much from the game.

Source :Indian TV

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