Development of a new game takes more than 4 years

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Long gone are the days when game development took several months, at most a year. Today, it takes several years for studios employing hundreds of people to create the highest quality product. For completely new brands, development should take more than 4 years, which is a problem. This is no exception even for small studios.

The hot topic was started by well-known journalist Jason Schreier, who tweeted He wrote:

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“Fun fact: Video game development cycles have gotten so long that if a big-budget game studio were to start work on a brand new project today, it would probably be for the PlayStation 6.”

So the game will only be released on the next generation console. This information is confirmed by other developers and journalists. New brand development for over 4 years confirmed for example, Del Walker, who works at Naughty Dog on character design (Uncharted, The Last of Us).

If you’re wondering how you can now make a game for hardware that we don’t know anything about, it’s usually about qualified guess depending on where the computer hardware is and where things are going. Then everything is adapted to this equipment.

Of course, Death Stranding was created in 3 years in a new studio with 80 employees and The Callisto Protocol was also created in 3 years, but only with crunch.. The developers had to sacrifice their personal lives and spend more time at work, including weekends, which was recognized by both Hideo Kojima and Glen Schofield. For Callisto protocol: work 6 to 7 days a week and average 12 to 15 hours a day before finishing..

To avoid a crisis, the team must be better planned and managed. But this is very difficult in an environment where there is a huge amount of high-quality content in games.

They also have the issue of a longer development cycle. small studies. They will probably only make one game per console generation as they need time to concept and test prototypes. Only then comes development, testing and porting to different platforms. That’s why sequels are often preferredafter all, the development of the second, third, fourth part is not as laborious as with a new brand, not to mention a remake / remaster.

On the other hand, not only smaller developers, but also larger they start expanding support for the games themselves. They get more paid and free additional content. This trend is likely to continue. Rust, Space Engineers, Kerbal Space Program or Euro Truck Simulator 2 show that this is possible.

Another possibility that we are also slowly seeing in the video game industry is that distribution of development among different teams. This is how games have been made at Ubisoft for years now, and collaborations with other studios are beginning to be used by Microsoft: Fable is made at Playground Games in collaboration with Eidos Montreal and Perfect Dark at The Initiative with the help of Crystal Dynamics.

Source :Indian TV

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