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Board game review Sid Meier’s Civilization: New Dawn + Terra Incognita is a great combination

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Board game review Sid Meier’s Civilization: New Dawn + Terra Incognita is a great combination

Sid Meier’s Civilization is a turn-based strategy game that has been with us for more than thirty-one years, during which time it has become a strong and, above all, a very popular brand among players. Today we take a look at the board game Sid Meier’s Civilization: A New Dawn and its Terra Incognita expansion, offering board game fans a time-honoured format. Our review will tell you how they are doing.

  • Number of players: 2–5 (with Terra Incognita expansion)
  • Game time: 1-2 hours
  • Price: 1549 crowns (Asmodée-Blackfire)
  • Age: 14+

With the right leader, you can reach the stars in Sid Meier’s Civilization: A New Dawn.

As recent years have shown outside of virtual worlds, with the right leader, any crisis can be overcome. Well, if you happen to meet someone who is a little off-prioritized, that’s bad. This idea was clear to the creators of Sid Meier’s Civilization: A New Dawn from the very beginning, and therefore they chose only the most depraved personalities in the history of mankind for their main characters. Among the elect, I found Cleopatra fighting for Egypt, Trajan representing Rome, or Theodore Roosevelt defending American interests.

In addition to the characters from the base version, I also had the opportunity to test the characters from Terra Incognita, which, in the end, are also quite a few. Among the key players we can find the warlord Shaka, who managed to unite the Zulu tribe and earned the impressive nickname Black Napoleon during his campaigns. England is represented here by Queen Victoria, and the Ottoman Empire in this case is headed by Suleiman.

Each of the characters, in addition to the national feeling and distinctive appearance, also brought unique advantages to the battle of nations that distinguish them from competitors. For example, the Sumerian leader Gilgamesh can get resource tokens from defeating barbarians, which is very useful in the beginning. The Polish Queen of Hedwick, on the other hand, can apply for diplomatic cards at the beginning of the round from one of the players. In the games I’ve played, I’ve found that the balance of individual historical figures is relatively well-balanced. However, I do not completely rule out that among the factional maps there is a Gandhi armed with nuclear weapons.

Dominate the world you created

After you choose who will actually lead your nation, you choose a color and go into battle, or rather, into building a map, because without a well-defined battlefield, you will not have many battles. World generation itself is one of the strengths of Sid Meier’s Civilization: A New Dawn. With the exception of the first game, where it is already more or less clearly defined where each part will be, you have an almost endless number of options for how to build your future play space.

After creating a game world in Sid Meier’s Civilization: A New Dawn, you can take all the components that belong to your faction and place your metropolis in one of the positions intended for capitals. Players classically move in a clockwise direction and perform three actions in their turn, which is definitely not like what gamers are used to. First, he chooses one of the Focus cards. As part of the second step, it is evaluated and through the last step it is put back into the queue, which as a whole forms an aspect called the Focus Area, the shape of which changes depending on which cards you bet on. during the game.

In order for the player to maximize the potential of the cards on offer, he must always carefully consider whether to use the immediate skill of this card in a lower position, or, conversely, wait until it moves up in the rating and only then activate it and thereby maximize its efficiency.

Build, fight and create

In Sid Meier’s Civilization: New Dawn, you have a total of five focus types, which range from Culture, Science, Economy, Industry, and Military. Each of the directions gives you different options. Culture gives you the ability to expand your territory and gain access to new resources. Science is the path to improved versions of focus cards. Caravans and subsequent work with them are strongly connected with the Economy. Industry is the way to build cities or create wonders of the world.

It’s not easy at all when it comes to building the wonders of the world, but once you set your mind to it and actually build one of them, you get some really powerful abilities. For example, when you build the Forbidden City, you unlock a skill that allows you to destroy one enemy control token at the start of your turn. Control tokens are an aspect that you must decide in an army. In addition to the current plastic army flags added in Terra Incognita, this trick also makes heavy use of bones. The war is basically a little simple, but once you add the DLC it gets more interesting.

The map aspect here is basically what that part means. Although we have a map and a concept that at first glance may seem like something that will only stand on numbers and resources, the reality is that the cards here are playing premium, and this is not bad at all. The mechanics work great here, and it’s definitely something the creators have really mastered.

This choice will not disappoint you.

There are indeed few brands I’ve spent more time with on PC than Sid Meier’s Civilization. Therefore, I was really looking forward to a desktop variation of the well-known turn-based strategy, and in the end I got what I expected from it. Turn-based strategy with many ways to prove yourself. Undoubtedly, to some extent, it was that he reviewed not only the base game, but also DLC, which largely shifted the main format and gave, for example, a military conflict a little more tangible dimensions than the basic version. responsible for it.

The funniest thing about the whole situation is that a similar situation is repeated on the gaming table, as is the case with games aimed at computers. Here too, the data drive greatly improves on a mostly decent concept for a relatively successful board, and pushes it forward in ways it clearly doesn’t excel, which I think is a good thing. Sid Meier’s Civilization: A New Dawn along with Terra Incognita is a choice that under no circumstances will disappoint fans of the famous card brand.

Source :Indian TV

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