Developers of various games confess their sins on Twitter. They were invited for this by a user with the nickname Danzig, who works as a junior designer at Blizzard. Obviously inspired by Elon Musk. The richest man in the world commits reckless acts after buying Twitter, and the entire social network collapses under his hands.
Danzig’s task became very interesting topic. It contains over 200 answers and you can find a lot of interesting things in it.
Let’s start with The Witcher 3: Wild Hunt. OutStar admitted to submitting Triss’ breast reduction request during the testing phase. “It was necessary when she turned 180 degrees, so her chest was shaking for a whole 15 seconds. But none of you saw this beautiful moment, probably because of me.”
“To the textures of every model I work on, i hide banana. Literally,” – admitted Brian Bedford, who worked on Titanfall. So far no one has found bananas. Why is he doing this, you ask? Once he was forbidden to eat them in the office because of their smell, so he started this protest.
“I am in Divine Divinity put a chair under the glass dome of a church because I modeled so many chairs during the game that people rightly thought I could make chairs.” Ingmar Clarisse joined them.
Pretty tame, but in Divine Divinity I put a chair under the glass dome of a church because I modeled so many chairs during the game that people actually thought I had a chair fetish. pic.twitter.com/P999wfcXU3
— Ingmar Clarisse (@IngmarClarysse) November 19, 2022
“In one of the previous projects, somewhere in nature there is a texture containing all my credit card detailseven the PIN surprised Oscar Aguirre, who is now working at Respawn on Apex Legends.
“Every time the animators or directors told me to improve loading and game speed in Far Cry 6, I said yes and then I didn’t“ writes Nigel.
“Almost every game I’ve worked on has hidden birds. I say almost because the current game is for children, and it would be wrong, but they are in all the others. some assholes somewhere“ surprised That Man Mike from Uplift Games.
Do you know that The Outer Worlds Does it process the player’s movement without moving anywhere, but instead the whole world moves? This makes the experience smoother.
“I was working on a real time strategy game where the respawn system didn’t want to work on one particular level, so I placed a lot of mobs with the AI off and turned it on with a timer and sometimes a giant trigger. . I wanted to remake it, but that’s how we released it. Oops, said Samuel Bass.
Tim McKee responded to Bass’s tweet by saying that it reminded him of a game where they animated all the vehicles, making them NPCs with vehicles instead of heads, and then the NPCs walking underground and their head (vehicle) moving above surface.
However, work must be done smartly, not hardas evidenced by this example.
You can find more interesting developer stories at Twitter.
this might be my favorite (my old twitter mentioned) https://t.co/RcSeRFrbR4
— Andrea — cohost.org/Andicraft (@AndiJorgensen) November 19, 2022
Source :Indian TV
