God of War, ranked from worst to best

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Little is missing from God of War Ragnarok, which is now coming to both PlayStation 4 and PlayStation 5 on November 9. Developed by Santa Monica Studio, expectations for the game are rightfully high, and we expect an epic finale worthy of its name. Kratos and Atreus, looking back, a final word we’ve been waiting for for four years, a lot has passed since that fateful moment when we broke up with the two: far from being a real conclusion, an anti-cathartic moment in many ways.

With our review coming very soon, it is almost imperative to make a summary of the saga, which is a balance that somehow traces and possibly underlines the epic’s qualitative peaks, waiting to learn the final verdict on this sequel. minor malfunctions encountered on the road (which in this particular case, let’s just say, practically do not exist).

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We propose ours, without the intention of assigning an absolute and purely objective value to it. Ranking of God of War main episodesHere is a list from worst to best, which is by no means conclusive, and which we invite you to change if necessary by stating your preferences in the comments.

7 – God of War: Ascension

Right at the start of Ascension a Kratos isn't doing very well

Right at the start of Ascension a Kratos isn’t doing very well

The black sheep of the saga is the only chapter in which real but limited criticism can be made. god of war ascensionReleased on PlayStation 3 in 2013, chronologically, it is the origin, starting point of the drama of the god of war – and carnage – determined to escape the prison sentence of the Furies, in which Ares convicted him after treason. From the blood covenant that bound him to the Spartans.

A plot that doesn’t always meet expectations despite very interesting premise, a perhaps too classic gameplay, and a multiplayer mode that no one needs makes God of War: Ascension the low end of the saga, an unmissable chapter at just 10. The pact to know everything, absolutely everything, about the misadventures of the indomitable Kratos.

6 – God of War: Chains of Olympus

Kratos had to explore the Underworld in Chains of Olympus.

Kratos had to explore the Underworld in Chains of Olympus.

In 2008, the legend landed on the small and mighty PSP. God of War: Chains of Olympusa chapter that has no intention of subverting the brand’s artistic and entertaining canons, but of adapting them to the smaller dimensions of the outstanding Sony console that sought to counter the unstoppable rise of the Nintendo DS in those years.

Anyone lucky enough to enjoy the extraordinary packed adventure Ready at Dawn StudiosHe’ll admit it’s one of the most moving and poignant episodes in God of War: Chains of Olympus, where poor Kratos is forced to meet and leave the spirit of his daughter Calliope in the Elysian Fields’ where, in addition to eliminating hundreds of enemies and some gods, He was killed by himself to let him live forever in her warm embrace.

5 – God of War: Ghost of Sparta

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“Good” Kratos never chose the subtle, even in Ghost of Sparta

The other 2010 episode about the PSP was of great value as it showed the world how powerful the hardware of Sony’s portable console was. While it doesn’t narratively keep up with the much more dramatic and inspiring Chains of Olympus, God of War: Ghost of Sparta next to it was only a striking technical sector.

The family drama of Kratos, desperate for his mother and brother whom he believes are still alive in the lead of the adventure, is the perfect excuse to stage another carnage embellished with a solid frame rate, incredible visual effects, a polygon. mass that at the time did not seem to have been reproduced on a portable console. For its part, God of War: Ghost of Sparta’s gameplay hasn’t introduced who knows what new features, even without the possibility of holding a spear and shield in full Spartan hoplite style to serve as an interesting and tasty alternative. classic Chaos Blades.

4 – God of War (2005)

Among the reasons for the success of God of War, it would not be wrong to mention the characteristic skin color that makes Kratos extremely recognizable.

Among the reasons for the success of God of War, it would not be wrong to mention the characteristic skin color that makes Kratos extremely recognizable.

First times are never forgotten. Kratos’ debut stretches back to 2005, now on PlayStation 2, with a game that draws a clear dividing line in the 3D action genre and beyond.

Though inventing nothing, wisely choosing features and gameplay elements already seen elsewhere, God of War managed to beat the competition with a few, but well-defined distinguishing elements. First of all, the setting did a lot, magnificent classical Greece with its myths and legends. Also, Kratos has managed to win the hearts of millions of gamers with his charisma and determination, but also with his sincere and well-hidden vulnerability that is the result of unconfessable traumas and regrets. Finally, a non-secondary element, Blades of Chaos have proven to be excellent weapons for the combat system, the adrenaline rush but equally deep that the God of War saga wanted to propose from the start.

3 – God of War II

Beneath the Titan-sized boss fights is a photo of God of War II

Beneath the Titan-sized boss fights is a photo of God of War II

It’s often said that the sequels don’t keep up with the original, but that’s certainly not the case with God of War II, which redefines the epic’s quality standards for the PlayStation 2 with its 2007 episode. make an episode even more explosive and believable in every way.

From the variety of acclaimed scenarios to the graphics industry pushing the boundaries of Sony’s 128-bit console, God of War II amazes above all with the number of bosses Kratos faces in his saga. On balance, there is no real innovation, and the plot employs an already rather inflated narrative device at the time, the classic journey into the past, but a more mature digital aspect and greater psychological depth to Ghost of Sparta contributed unanimously. appreciation of the second part of the brand.

2 – God of War (2018)

Change the script and the mythology of reference, but Kratos' eternal suffering remained in place, even in 2018 God of War.

Change the script and the mythology of reference, but Kratos’ eternal suffering remained in place, even in 2018 God of War.

The new God of War, the chapter that changed everything, is a revolution that some have suffered, but it has given us arguably one of the best experiences a past generation console has ever had to offer.

God of War Starting with the revamped look behind Kratos, it completely re-adjusts the gameplay, giving significantly more weight to exploration, and above all, greatly thickening the role component. In addition, it shuffles the cards on the narrative front as well, dragging the protagonist into a completely different context, Norse mythology, a dependent child, young Atreus, the couple, and also the shoulder that traces, witnesses and guides further maturation. your hero.

It’s an almost perfect masterpiece and also an essential piece for understanding and enjoying Ragnarok to the fullest.

1 – God of War III

The epic touches point in terms of blood, violence and plenty of adrenaline is one of the most engaging, exciting and entertaining video games of all time.

God of War III pure deification, drunkenness, excitement, an unforgettable boss rush, interspersed with majestic scenarios to be traversed by solving puzzles and returning to the underworld in small groups of monstrosities, are useful only to keep in mind the fifteenth god to be eliminated in the bloodiest and most painful way possible.

Embellished with an impeccable digital direction and a technical sector that demonstrates the full potential of PlayStation 3 Cell, God of War III remains a cornerstone of the genre, unsurpassed (and unmatched) in the rhythm and progression of adventure.

Source: Multiplayer

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