God of War Ragnarok is one of those confident games that doesn’t start with some bombastic intro. Instead, the player returns to the action in a seemingly mundane situation where the former ancient god of war, Kratos, and his son, Atreus, venture into the desert behind their home to hunt game. Although at first glance everything looks calm and peaceful, there is a suffocating tension in the background. The world has been frozen for the third year thanks to the relentless and relentless winter of Fimbulwinter, which is about to turn into Ragnarok: a horrific war that will end all existence. In addition, Atreus, who has almost grown up, is secretly looking behind his father for answers to the prophecy about the name “Loki” and to his own mysterious heritage, which supposedly is directly related to the end of the world.
The game is so connected to the previous game from 2018 that it would be a real shame to play it without playing it (however, for such players, the main menu of the two contains a short movie montage that quickly sums up at least the most important). Developments). Like the previous game, Ragnarok also builds the story around the theme of family, with the focus on the father-son relationship. If in the previous game Atreus was clearly a child, here he slowly becomes a man, choosing his own path. If in the first part of the dynamic there was a father and a child, then here it is in many ways reminiscent of the relationship of two partners going on a difficult journey together. At the same time, not only the clouds of the approaching “last war” are gathering over their heads, but also a prophecy carved into the rock at the end of the last game, indicating the supposed end for one of them.
Like the story, the game’s story doesn’t weigh on the saw at first. The snowy landscape around the central couple’s cottage looks familiar, and we may have gotten used to the extremely detailed models and character animations last time around. But once things start to move, the game takes on a whole new level in terms of story and art. This is facilitated by the more prominent presence of other characters, either from the ranks of the Norse gods or giants, as well as already established relationships from the previous game (Freya persistently and brutally pursues Kratos in a furious attempt at revenge). The design of the game benefits from the fact that you go to nine different worlds, and perhaps no other game can reveal giant structures or creatures with such pomp. All this, of course, again practically without editing, all the time is viewed by a smoothly sliding camera.
For gaming, you can choose from two graphics settings: native 4K (3840×2160) at a smooth 30fps, or dynamic resolution (boosted to 4K) at 60fps. I, of course, preferred the second option and in the first ten hours of the game I did not notice a drop in fluency. I’m a little sad that during the “rage” mode in battles, a strong color filter is superimposed on the image, which makes the game look a little hazy, but that was probably the intention of the creators of these sequences. On the contrary, beautiful views of the landscape or dynamic lighting of characters in dark caves is the best thing you can see in games.
One of the most interesting elements of the story is the appearance of the second God of War in the first hours of the game. While Kratos was the god of war in the ancient world, this Scandinavian world has its own god of war: Tyr, however, is not in a very good position, and at first glance it seems that years of imprisonment have deprived him of any militancy. . Under the surface, however, you can feel its immense power, which can be a great help or, conversely, a big hindrance for the central couple. Thus, the unpredictability of Tyr becomes one of the most interesting storylines. And make no mistake: God of War Ragnarok is, first and foremost, a very ambitious and powerful story that not only blew me away to the point where I was almost “annoyed” by playable passages that detracted from watching the story sequences. and gripping storyline.
But this in no way means that there is something shameful in the gameplay. On the contrary, the combat system was designed in the form of new father and son abilities. But at the same time, it retained the essence of what defines the God of War series: an adrenaline-fuelled rapturous savagery where you’ll want to blast a battle cry like Kratos while brandishing your ax or pair of swords. . This ferocity emphasizes the ferocity of your attacks, with which you can cut through the branches of enemies or decapitate them. The melancholy and poetic plot points about the end of the world or the family contrast beautifully with the sheer savagery of the action scenes, traditionally punctuated or completed by cinematic QTE stops. Both the storytelling and the adrenaline-pumping gameplay are once again some of the best in the genre.
From the above, it is probably obvious that the game in many ways perfectly repeats what we have experienced and know from the previous part (which in 2018 received the most awards for the game of the year from experts and the public, beating, for example, Red Dead Redemption 2 or Human -Spider). Compared to the previous game, I think Ragnarok offers a much grander story, with more characters and a much wilder plot. While the previous game was in many ways an introspective journey between father and son, here you are consumed by the flow of events leading to the destruction of the world: it feels like a much more exciting and grand adventure that is almost impossible to leave until you reach the end (in The game is 40 hours long. So better book your holiday for the beginning of November because you will surely want to enjoy this trip to the fullest.
God of War Ragnarok Released with Czech subtitles for PlayStation 4 and PlayStation 5 Wednesday, November 9, 2022.
Our we will offer a review a week beforeon Thursday, November 3rd.
At the moment you can ask anything about the game in the discussion below the article. We will answer what the embargo allows.
Source :Indian TV