Xbox Series S is a burden for developers

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Xbox Series S is a burden for developers, but without this version they can’t release an Xbox Series X game

If you want to release a game on Xbox Series X, it must also work on Xbox Series S.. However, there are more and more opinions that a less powerful console is a burden for developers. They have been trying to convince Microsoft to abandon their strategy of releasing games on two consoles with different performance for some time now.

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It would seem that for a game made for the more powerful Xbox Series X, it would be enough to lower the resolution and run it on the Xbox Series S. But in practice, everything is not so simple, which leads to the fact that developers are held back and cannot take advantage of the more powerful console.

Ian Maclure of the British independent studio Bossa, where I Am Fish, Surgeon Simulator or I Am Bread are created, boasted behind the scenes information. The visual effects writer was right about those who blame the Xbox Series S for negatively impacting the quality of games released on the current generation.

According to Maclure, last year developers came to Microsoft and is desperately trying to convince the company to drop its mandatory release policy for Xbox Series S games.. Developers who only prepare their games for next generation consoles and don’t consider Xbox One should be aware of this issue.

The problem began to be talked about more after games Plague Tale: Requiem as well as Gotham Knights they don’t have a performance mode, they don’t run at 60fps on consoles, but only on 30 frames. In addition, for both games, small drops are recorded. UA Plague Tale: Requiem is 5 frames max in very difficult scenes, while Gotham Knights is 5 frames in almost all difficult scenes.

Fueling the fire was recently added by Lee Devoland, lead character artist at Rocksteady Studios, who defended his fellow creators of Gotham Knights, and in deleted tweets compared Xbox Series S with potatoes. According to him, you have to make compromises due to a less powerful console.. Maclure also deleted his tweets.

“I wish players understood what 60fps means in terms of everything they *lose* to make the game run this fast.” by Devoland. “Especially considering that we have a current generation console that is not much better than the previous generation console“.

According to Devoland, there are a number of games that are being held back by this potato because Microsoft is looking to release games for both Xbox Series X and Xbox Series S.

Journalist Jeff Gerstmann these concerns interrogated however, most games for the current generation of Xbox are also released on PC, where developers have to cover a wide range of configurations.

Alexandre Battaglia of Digital Foundry already heard from some creators in May of this year that Memory limits make working with Xbox Series S painful. So the problem is not so much in the performance of the processor and graphics chip. Microsoft eventually responded to these complaints by providing “hundreds of megabytes” of additional memory in June. As you can see, this is not enough.

Despite criticism from developers, it is believed that Xbox Series S is a success and within its first year of sales, the console outperformed the more powerful Xbox Series X in several key markets.

Source :Indian TV

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