When you are developers from Poland CD Project RED they internally assessed where development errors occurred Cyberpunk 2077called the failure of the quality control company one of the problems quantum laboratory. She had to call in a small number of inexperienced staff to test the game, who were also given ineffective rules. PC Gamer magazine spoke to two current and eight former employees Quantic Lab, which confirm the information from the leaked analysis.
PC Gamer’s respondents first pointed to the company’s lack of human resources for the projects it committed to testing. This deficit should have manifested itself to the greatest extent when working on Cyberpunk 2077 and NBA 2K21. Both teams were fully staffed, but at the expense of work on other projects and the experience of individual testers.
None have had more than a year of experience.
“I think from a team of thirty people [původně přidělených na Cyberpunk 2077] only ten of them had quality control experience,” says a source who worked on Cyberpunk. Of the ten “experienced” people, “none had more than a year’s experience.”
The statements also support CD Projekt analysis claims that Quantic minimum error reporting rulesand so the developers were overwhelmed with less important bugs instead of really important ones.
I had to lie about the team size.
Last but not least, the testers lied at the behest of their employer CD Projekt and other studios about their experience and the size of their QA teams. “I was in contact with clients as a lead tester, and I had to do it,” says one of the respondents.
According to one former employee, Quantic Lab alone cannot be blamed for Cyberpunk 2077’s problems. But he acknowledges that the company was involved and that if more experienced testers had worked on the game, they could have saved CD Projekt a lot of time. Of course, Quantic Lab was not the only QA team working on the game, the Polish developers they also tested cyberpunk in-house.
Source :Indian TV
