PlatinumGames and Bayonetta, a singular relationship

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Two years ago we celebrated Bayonetta and Vanquish’s tenth anniversary in Europe. We mostly hold back tears as it’s been years since Mikami and Kamiya hit the gas pedal hard. Kamiya got his first role with Resident Evil 2 as Director, as Mikami’s mentor, and then went on to go on his own in Devil May Cry. Who knows if Matsumoto’s man had a peperino character that we all already knew at the time. If you have something to ask him, don’t use Twitter and English because he will block you.

what then finally Kamiya He’s a funny guy, a nice guy, a weird creator in 2010 who gave birth to one of the most successful female characters ever, at least in the history of video games. Bayonetta goes against almost any sense of justice: she’s voluptuous, plays double-sided, undresses naked, embraces rather extreme private gestures fearlessly, she’s probably a mirror of Kamiya, maybe not. But it definitely has appeal and ideas to sell: on balance, releasing them on Olympus isn’t MadWorld – very stylish black and white action for the Nintendo Wii – but the pretty witch is dressed tight.

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let’s go back then singular relationship between the three PlatinumGames and Bayonetta.

High resolution witches

Interface, palette, style: Bayonetta is a series that delves into the Japanese action of the past.

Interface, palette, style: Bayonetta is a series that delves into the Japanese action of the past.

It’s interesting to note that the first Inaba game on PlatinumGames was Bayonetta. It’s no coincidence that the impressively experienced producer and writer duo have so boldly transferred their experience of Capcom between Devil May Cry, God Hand, Okami and Viewtiful Joe into an era of Japanese video films. With the advancement of western marketing, the game was clearly put aside. In those years PlatinumGames was a small but sparkling newborn, in the first steps with HD Ready, deals with publisher (SEGA), coping with rising buyer awareness, first online services on consoles, Japanese crisis’high resolutionThe always difficult relationship with the predicament of PlayStation 3 and consumer expectations.

And also a potential inferiority complex—Japanese and non-Japanese—to action. Devil May Cry 4 It had already emerged in a market-shattering style, driven by the fireworks of polygons and textures unleashed by the new dialectic of Western broadcasts and high-resolution numbers. A month later, Dante’s Inferno, an act by Visceral with interesting things to say, would hit theaters in the west, while a few months later saw the arrival of Castlevania: Lords of Shadow, with a mix of action and cinema. gave some inspiration. ‘from the east a little from the west. In short, there were many competitors at the time who could steal the show from the first, true PlatinumGames creature. So why did it go so well?

When character design matters

Sexy and disturbing witch design took a year to complete

Sexy and disturbing witch design took a year to complete

Always an artist on the inside and a director on the outside, Kamiya realized she wanted to be more fully relevant to Bayonetta. Identity. The realization of the design, the mechanics, the style, the features combined made Bayonetta the real creature, a reflection of his maturity as a video game creator. It is he who still confirms how great the enthusiasm was during the demon summoning test phase with Bayonetta, who will eventually undress to beat everyone. Inaba thought the same way, but not for the obvious essence of the scene, but for the knowledge that everything they worked on flowed into the scene they wanted to do.

The slow motion was shot by Viewtiful Joe, almost an attempt to bring that old Clover gem back to light. For PlatinumGames, the elements of the past, the trends of the present, the aspirations for the future with a strong identity pushed each element in the right direction and combined them with unprecedented craftsmanship and a little ingenuity. play ground Japanese where every carousel is a new, fresh and satisfying experience.

We come to her witch: she is the designer Mari Shimazaki Kim says via the blog that getting to the final design we know is really tiring, even if it takes a year. It was Kamiya who asked her to blend three distinguishing features: a woman with a strong personality, a modern witch, and a character wielding four weapons. As a witch, the main theme had to be black and she also had to have long enough hair to cover most of her body to accentuate her hip moves. Therefore, it is no coincidence that hair, as protective elements, but also as offensive weapons that can awaken all kinds of demons, is the source of its power, just to use all the power and therefore … to remain naked, perhaps one of the more iconic features to reflect high. On the other hand, if you’re wondering who almost wore the glasses, it was Kamiya: Hideki wanted Bayonetta to stand out from all the other female protagonists on the market, but also to have an air of mystery. and cunning, but finally the truth is that Kamiya likes girls with glasses.

An effervescent team

Kamiya is a Japanese legend, first and foremost for his disrespectful approach to game design and his dealings with fans and publishers.

Kamiya is a Japanese legend, first and foremost for his disrespectful approach to game design and his dealings with fans and publishers.

So again, we’re in front of the creator’s mirror character, a bit like many passion ideas in the franchise, one of all football. After BurnerInspired by the legendary SEGA game of 1987 or the numerous Nintendo IP-based alternate costumes found in Bayonetta 2, Kamiya has always loved to immerse herself in Bayonetta and has never hidden that she wanted to mention Konami’s Gradius as well, thank you. It sounds like his iconic music, but in this case, it’s more complex as he says it’s easier to switch when working with a partner.

Bayonetta 2 alsoamiiboA privilege reserved only for great personalities. And if the witch on Switch got a charming haircut where Kamiya and Shimazaki continue to dictate the in-laws, in Bayonetta 3 things pass to Yusuke Miyata, director of affairs, friend and historical collaborator. Meanwhile, unlike the second half, we live today in an era of AAA action that is much drier and poorer in releases, and a PlayStation 2 comparable audience has changed drastically since then. The average number of registrations today has clearly decreased. , but that doesn’t matter to Kamiya, because he’s always cared about fashion, reviews, numbers. The slightly clever but arrogant character of Bayonetta, who eats fish in the face of a lot of demons without even thinking about her clothes.

Source: Multiplayer

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