About the length of the game A Plague Tale: Requiem

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Problem Plague Tale: Requiem in October is a testament to the ambition of the Asaba-based developer who made a big name for himself with the release of A Plague Tale: Innocence in 2019 and subsequent work on Microsoft Flight Simulator.

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Plague Tale: Requiem single player experiencethe game will have more extensive locations, but at the same time you will maintain a linear history. For this reason, it is useful to know how many hours this adventure will actually last.

Lead designer Kevin Pinson has good news. the second part can be twice as long as the first. It could be completed in 9-10 hours. UA Plague Tale: Requiem we have to wait at least 15 hours. If we are not in too much of a hurry, it can be up to 18 hours.

In an interview with PLAY magazine, Pinson explained that instead of length in the studio, they focused primarily on the pacing of the game. At the same time, they didn’t want any unnecessary extras.

“For us, the pace is important, we don’t have any fillers, we don’t try to drag out the story unnecessarily. Our publisher, Focus Entertainment, supported us in choosing the length of the game and the story we wanted to tell.” Pinson said, noting that the design did not take into account the number of hours. A team of 70 people is working on the game.

If anyone is worried that A Plague Tale: Requiem won’t release on PS4 and Xbox One, Pinzon explains in an interview that the performance of next-gen consoles has allowed them not only more rats, but also create an overall larger game with more dynamic lighting.

Already in the first case, the light was important, because it scared the rats away from Amicia. This aspect will be expanded further. resin use. When you throw it into a fire, the substance increases the radius of the flame for a certain period of time, and you can drive away rats and enter previously inaccessible places.

With a focus on the next generation, developers could focus more on the benefits of individual platforms. For PlayStation 5 they emphasize lbetter use of haptic feedback, which you tried with the PS5 port from the first part. The tactile response is designed to let you feel the agonizing sensation of being surrounded by rats between your fingers. Special vibrations are also used for the sounds of the landscape and the physical aspect of the environment. Both are very important in the game.

If you have no idea what exactly the designer means, then in my opinion we can feel the surface on which we walk / run through vibrations, as well as, for example, the force that needs to be applied to push off an obstacle.

INITIALLY NOT PLANNED TO CONTINUE

Fans of A Plague Tale: Innocence won’t be happy to hear this, Asobo didn’t originally consider a sequel. They focused on making the first game. became a hit. It was said that the open ending was just part of the plague story’s DNA. they didn’t want the usual happy endingwhere everything is decided. Today they are happy with this decision, because it became a good starting point for work on the sequel, where they can focus on the fate of the characters.

When developing the second part, the developers took into account the feedback received from the players and critics. They wanted to learn and decide what to improve and what to do differently.

We will soon find out if they succeeded. A Plague Tale: Requiem will release on October 18 this year on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch (via the cloud). They will be in the game Czech subtitles and will become part of the Game Pass subscription on the day of release.

Source :Indian TV

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