Changes to Diablo Immortal squads are on the way, says Blizzard lead fantasy game designer Wyatt Cheng in an update to the multiplayer party system. The gangs in Diablo Immortal have caused a lot of controversy among gamers. Frustrated by the need for all eight of their team members to be online at the same time for certain RPG activities, many players have called for the system to be brought to clans.
Diablo Immortal Lead Designer Wyatt Cheng responds to player feedback in a post about the eight-player game’s subreddit, the value of team rewards, and the gameplay that team actions offer, taking the Time to examine each item in turn.
First of all, it’s the unit requirements on certain actions, which can hinder progress in other areas of the game. Cheng admits that “if you don’t participate in squads, it can be frustrating to find other systems that require participation to continue.” . These include areas like the Codex and Hero’s Journey, which previously had stages that required units. Cheng points out that some measures have already been taken to solve this problem and that it is still under control.
Cheng says that the next major patch will lower the team raid requirement to four players instead of eight members. This will no doubt be a welcome relief to many – the above requirement, combined with the limit of eight players for a team, has led many players to constantly break up and reform matches, as it can be difficult to guarantee that the same eight players be on the team. networks at the same time. Cheng himself goes so far as to call it a “major pain point.”
As mentioned above, one of the most common suggestions from the public is to introduce squad functionality to much larger clans in Diablo Immortal. Cheng acknowledges that “if we were just looking at the game that exists today, we’d most likely go that route,” but says that future updates plan to deliver “unique gameplay features that can’t scale properly to clans than raids.” of war will be better”. “able to use.”
This new experience, Cheng explains, will also include new reward systems intended to focus on smaller group activities where “each person’s contributions and personality are closer together.” He says the team hopes to provide fans with “a continuous progression system where they can progress with a sense of teamwork and collaboration in a more cohesive environment.”
Although the update promises a lot, many players are still expressing their discontent with the team structure. Some say Cheng’s words indicate Blizzard’s desire to make warbands more permanent minigroups, even though many players want them to go away altogether, especially given the mobile nature of the game, which means many players they just prefer to jump in short sessions. , without coordination. planned group activities. Other users say they just want to play alone and don’t want to be forced into group activities.
Patch 1.5.5 for Diablo Immortal introduces the fourth season of multiplayer. It was recently announced that PvP restrictions will be placed in Diablo Immortal on players who have been penalized through dealings with third parties. If you are looking to build your ultimate gear, our best Diablo Immortal builds and Diablo Immortal gems guide will ensure your success.
Source : PC Gamesn