On an annual basis, sports titles have the inevitable flaw of introducing few innovations, spanning several editions, and thus, statistics, athletes, teams, etc. The introduction of new paths is met with enthusiasm that is inversely proportional to the frequency with which it happens.
In the case of SBK 22, however, the scenario is different and somewhat odd. We’re actually talking about a series that comes back after ten years, and this is it. Turning point He wanted to take it back with the aim of adapting it to the current standards of driving games, especially the latest MotoGP 22.
The result is a product that is unique in its own way, as long as it seems impossible to compare with previous editions. Equipped with a well-recognizable beating heart and now characteristic of the Italian team, but at the same time devoid of treble, indifferent in structure and visually simply discreet.
We will tell you the rest SBK 22 review.
Structure: nothing new under the sun
The SBK 22 splash screen gives you access to a total of six. mode, it’s all pretty traditional and inescapable editor. There are fast terms, in this case the Tour (i.e. the race weekend), the Championship and the Time Trial, a competitive multiplayer for up to twelve players, a tutorial to familiarize yourself with the driving model and of course the Career.
It is the latter that formed the mainstay of the experience, but structurally, the developers did not invent anything new: it is possible to create a driver and bring a team to life from scratch or sign a contract with an official team of the championship. WorldSBK 2022He is trying to meet his demands in terms of performance and ranking, possibly in the hopes of gaining enough prestige to find a better position even in the current season.
Appearance managerial The career office takes the form of the possibility to freely manage staff, thereby hiring new technicians and replacing what we have, trying to keep an eye on the budget, and using the capabilities of each member of the team to develop useful technologies for improvement. bike in terms of engine, chassis and electronics: an essential element to stay competitive.
It is possible to do the latter before hitting the track adjustments, even here, by running it manually or relying on the engineer who will automatically modify the installation according to our needs. However, those who want to speed up operations as much as possible know that qualifying laps can be skipped at any event, but you have to try your luck in at least three races: Tissot Superpole Race, Race 1 and Race 2.
Gameplay: The winning team does not change
Let’s go back to the statement at the beginning: It is clear that, Gameplay We can admit that the SBK 22, in the same way and in the same way as the previous SBK Generations launched in 2012, draws on Milestone’s experience over this decade to make the equestrian model more robust and consistent.
However, given the many similarities regarding the bike’s handling, the enableable riding aids and the philosophy behind it in general, a comparison should be made with the MotoGP 22 mentioned above (review here). the game; this is in this case distinctly simulativeBrutal enough to forgive the slightest mistake, it brings to life a spoiled, frustrating series of trials and errors with an unhealthy relationship with the rewind function used to clear up a mess one at a time.
We’ve talked about the beating heart of the SBK 22 that’s been there before and beating fast: You can feel the flats face-to-face with a knife between your teeth as you seek the cue and awakening needed to steal the last pass before the finish. liner; or when you close a bend in the border in hopes that the bike won’t land on a slippery pavement while we open the throttle. hard on the roada lot and the satisfaction is overwhelming when we manage to make sure our efforts are rewarded.
The model is adjustable with three main presets and the ability to customize assists to achieve a compromise that is comfortable for us while increasing or reducing the aggression of the opponents. braking it offers few discounts and takes some time to use it well. Fortunately, on the effects, the developers decided not to be too financial, so that when you touch other bikes you can enjoy a certain margin of tolerance without immediately falling to the ground.
Technical achievement: the average racer
Also, from a technical point of view, the parallels with the MotoGP 22 are obvious. There graphic SBK 22 moves 60fps On PS5, without the ambiguities but also without the visual impact that most famous titles can count on. There is clearly no dynamic air and the lighting system just looks discreet, aside from the effects applied to the surfaces.
There are lots of assets reused by other Milestone racers, such as animations in the pits and in the park in case of victory, but there are also a few glitches that perhaps highlight a not-so-careful finishing phase. The industry is important soundwithout commentary or bold musical accompaniments: only the motorcycles speak for themselves, but that should be enough for the enthusiast.
professional
- Game with a certain depth
- Full-bodied and interesting career mode
- Reasonable price
- Challenging driving model
- Traditional modes, no acute
- Only graphically fair
Source: Multiplayer