What are your first impressions of PlayStation VR2 and games?

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When Sony launched its first virtual reality headset, simply called PlayStation VR (PS VR for short), in 2016, it ushered in a new era in the gaming industry that has changed dramatically along with other giants in six years. Although PlayStation VR has been around for a long time one of the most affordable models on the market, is gradually becoming obsolete, and the headset is losing its relevance compared to competitors. Luckily, PS VR2 you should change it. At least, this is confirmed by the first impressions of journalists around the world who have tested the headset with a number of expected and exclusive names.

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The PlayStation VR2 does not differ much in design from its predecessor, and the same can be said about its construction. The headset allows a number of manual settings, which will ensure a pleasant distribution of its weight, and the set will not seem too heavy. The headset is also very easy to put on even with long flowing hair. And the wheel at the top allows you to adjust the distance to the lens to get the sharpest image possible.

The resolution of the screen built into the headset reaches 2000×2040 by eye, while the Oculus Quest 2, for example, only reaches 1920×1832 by eye. This is currently the highest resolution VR headset on the market.

The image not only fits beautifully into itself, but also the so-called render image with fading and built-in eye tracking also ensures that the area you’re looking at remains as clear as possible. While the rendering works fine, you can reportedly experience the sensation of the image intersecting with the textured layer. On the other hand, this is not something that should distract players from the game. And the resolution of the image contributes to the fact that the player is less tired when playing and looking at the screen.

They are located in the headset only four cameras, which control the space around the player. First, the system prompts the player to slowly move their head around the environment in order to scan it, including the floor and ceiling, and calculate the so-called safe zonein which the player can move. However, the player can also set this zone manually, similar to the Oculus Quest. And if you put on the headset first and look for controllers later, PS VR2 thinks about that too and allows the player to view their surroundings through external cameras to find the controllers. But in general this perceive the environment much more intuitively and more specifically, and while the headset is still paired to the console via cable, it’s not a whole separate box like the first version of the headset.

And that brings us to controllers. As the design of the headset does not change much, so does the appearance drivers and location of individual buttons. But their charm comes from their functionality, which includes, for example, ability to detect if you are touching controlswithout pressing a button, and can also register individual fingers for more natural hand movement.

While the feature isn’t comparable to Valve’s controllers, it’s one option to make the virtual experience a little more immersive. This is also helped by the biggest praise of the DualSense controller for the PlayStation 5 console, which borrows virtual controllers. tactile response as well as adaptive triggers. However, early mentions indicate that the demos currently support these features to a very limited extent, but in the future, response and adaptive triggers should be more pronounced.

But Sony did not stop at haptic feedback for controllers and decided to implement it in the headset itself. This is said to be a nice detail that stands out especially when getting injured in a game, but it primarily depends on how the developers deal with this option, since each game can work with it individually depending on the gaming experience.

Perhaps the PlayStation VR2’s biggest stumbling block will be the audio. Headset no built-in speakers and the player will only have to rely on the TV or monitor speakers or separate headphones that can be connected wirelessly or via the 3.5mm jack on the headset. However, the problem is that with headphones there is more weight on the head, and the headset may feel less comfortable than without headphones.

In general, PlayStation VR2 will probably not be revolutionary for the entire virtual industry, but it will definitely offer players more immersive and convenient experience than the first PS VR. After all, how much the headset allows you to immerse yourself in the game will also depend on individual titles.


PlayStation VR2 couldn’t have chosen a better game to announce the new headset than a virtual game from the worlds of Horizon Zero Dawn and Horizon Forbidden West. Horizon Call of the Mountain should be single unit in serieswhich will allow us to experience a new adventure in a familiar environment and meet new characters, as well as Ela.

Main character Rias, Disgraced Dark Carjawho has to deal with himself and the wildlife around him. Fortunately, he is also an experienced climber, which is adapted to the gameplay, which consists in overcoming mountainous Carja Sandom Territory. Call of the Mountain will thus allow us to sow at dangerous heights by touch, to get carried away by capturing points or crossing cracks.

The demo itself was somewhat linear, but level design was vertical and individual paths began to overlap as the player climbed higher. According to the developers, we can expect more remote locations, which should stimulate exploration. In doing so, you will use, for example, your onion to overcome various obstacles. But you will no doubt use it during the fights that were also part of the demo. As soon as you enter such a fight, the game focuses your eyes on the enemy while you can dodge left and right and, of course, draw your bow to destroy the enemy vehicle.

Aiming seems very intuitive, which made it possible to try the demo twice; once in battles against the classic Observerwhich was somewhat easier to defeat, and then against Thunderjaw, which is one of the largest and most dangerous machines in the game. So the gameplay and environment changed depending on the enemy you were facing. For example, against Thunderjaw, the player has more places to hide from lasers, missiles, and other attacks.


Resident Evil, with its first attempt at creating virtual reality and the seventh part, subtitled Biohazard, has already scored points with players and fans of the series. Therefore, there was no doubt that the eighth part, called Village, would also be transferred to the virtual environment.

While the full game should be ported to a virtual environment, the demo included one of the most famous parts of the game: Dimitrescu’s Castle. The experience that Village will offer is more natural compared to Biohazard, and it seems like the developers have found the right formula to take advantage of advanced features such as higher refresh rates or more detailed visuals.

He also deserves praise. tactile sensations built right into the headset, which is especially known at the moment when you are kidnapped by the daughters of Lady Dimitrescu. The tactile feedback believably simulates the situation when the characters forcefully pull you along the ground. And of course the demo does not miss the moment when you open the door and he is standing in front of you Lady Dimitrescu in all her highness. I think if you ran through the castle corridors and screamed like me, the virtual version will be even scarier.


The continuation of the series The Walking Dead: Saints & Sinners will also receive a virtual environment. The second chapter, which will be available on PlayStation VR2, will pull you into the dangerous world of the popular universe and allow you to get weapons from a distance and close.

The demo forces players to constantly watch their backs, look for health reserves, while the enemies are slowly approaching you. The game is especially good at tracking the position of the controllers and the player’s hands, which was tested, for example, with an ax in their hands. In this case, you must find the right angle to swing right and get rid of your enemies most effectively. Players will also enjoy handling revolvers, submachine guns, rifles, shotguns and bows, even reloading weapons.


The virtual adventure from the world of Star Wars returns in an enhanced edition for PlayStation VR2. All experience must be adapted to the capabilities of new technology, and the demo version itself is proof of this. The experience changes due to the need to coordinate your body in the environment and organize your inventory. You also won’t escape the need to collect leftover blaster ammo or fight your way through a bunch of enemies trying to get to your treasure. All this is supported by new controllers that make the whole gameplay more enjoyable.

The demonstration included one of mission to Batu, allowing you to visit a variety of environments and try different activities. In this case, the player becomes droid repairman. Other stories let you play as a Jedi or IG-88. And some stories promise to meet such iconic characters as R2D2, C-3PO or Yoda.

Thus, the PlayStation, with its second entry into the virtual gaming world, proves its lofty ambitions. they often live up to expectations players. The presence of a wire, which at first may seem like a big drawback, can compensate for it very clear and adaptive image, haptic feedback right in the headset or drivers supplemented adaptive triggers, which will make the gameplay even more exciting. A rich offer of video games, led by Horizon Call of the Mountain, will help you with this.

The PlayStation VR2 doesn’t have an exact release date yet, but Sony aims to bring it to market in early 2023. The price has not yet been announced.

Source :Indian TV

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