With every generation of consoles, games are getting bigger and bigger. But the amount of work also increases along with the content, which is an onslaught of developers. Not only for this reason, it does not surprise us that this is already too much for one studio. This is also stated by the head of Xbox Game Studios.
According to Matt Booty, who oversees all development studios under the Microsoft banner, the days when individual studios worked on large-scale games are long gone. Today, collaboration between multiple teams from different parts of the world is quite common.. This is how the Age of Empires 4 strategy, the successful Microsoft Flight Simulator, was born at Microsoft, and in the same way comes the expected return of the Perfect Dark brand. The action is created in a new studio Initiativeassisted by a team of hundreds of specialists in Crystal dynamics.
Source: Square EnixCrystal Dynamics confirm development of new Tomb Raider and participation in Perfect Dark
When this collaboration was announced, there was speculation on the internet that it was due to development issues. Booty dismisses this, saying that the game is made without inconvenience. On the other hand recognizes the complexities of working with multiple teams. Especially given the distance that separates the individual companies. The Initiative is based in Santa Monica, USA, while Crystal Dynamics is based in Redwood City, 360 miles away.
But to make it complete, several sources have stated that from the Initiative during the year she left the number of managers, so it was necessary to team up with another team. And working with Crystal Dynamics made sense, as many people from The Initiative worked there, including boss Darrell Gallagher, who held a senior position and was an important person in the development of the Tomb Raider series.
Perfect Dark has been in development for a few years now, but we don’t know much about it. It is expected to be released in 2024/2025.
Source :Indian TV
