Callisto Protocol: Glen Schofield acknowledges crisis and says it’s done ‘for passion’

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The Striking Distance Studios team seems to be facing an era. crunch to complete its development. Callisto Protocol on time. In a Twitter post, Glen Schofield He talked about 6-7 working days a week and 12-15 hour shifts.

The tweet in question was deleted by the author himself, presumably because of backlash comments angered by the tone used and almost justifying the “hard work” for passion. But not fast enough: It was recovered and reposted by many, including the famous journalist Jason Schreier, who criticized the claims of Callisto Protocol’s game director.

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“We work 6-7 days a week, no one forces us. Tiredness, exhaustion, Covid but we work. 12 – 15 hours a day. This game. Hard work. You do it because you love it.”

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The crunch phenomenon of facing much longer and intense shifts than usual to meet deadlines is common in the video game industry. But in recent years, we’ve seen more and more studios and broadcasters turn away from this harmful practice for employees.

The Callisto Protocol is scheduled to launch on: December 2 PS5, PS4, Xbox Series X | For S, Xbox One and PC. The team recently said that the game will not be coming to Game Pass as it is not suitable for linear games.

Source: Multiplayer

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