God of War Ragnarok comes with an accessibility demo.

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God of War Ragnarok, like most modern PlayStation games, will try to be as accessible as possible so that everyone can enjoy it. It will offer players up to sixty accessibility features. In addition to the frequently used auto run and the ability to turn on the strike direction indicator, which is sure to please players for whom combat is a demanding part of the game. In addition to these basics, you can enjoy a high-contrast mode that enhances overall clarity, or audio prompts to help you through both combat and puzzle-solving. This game will simply have no limits, which will certainly make the community of blind gamers very happy.

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The chief designer of these elements, Mila Pavlinova, said in an interview with Gameinformer that a large number of consultants, testers and, above all, representatives of the blind community are working on their optimization, so God of War Ragnarok should really be accessible to all players. However, as she points out, the main thing for her team was to find a balance between the intensity of the storytelling and the statement of the problem, so that it was still something that would captivate the player. But overall they think they can do more to make it available to the community before release.

Source :Indian TV

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