Yesterday, Glen Schofield – CEO of the team Callisto Protocol – He shared a message explaining that the team is working 6-7 days a week, 12-15 hours a day to finish the game at release time. Criticized for celebrating the message”crispy culture“. Now, the director he apologized for your own words.
with the term “crunch“you intend to work much harder than usual, often for long periods of time. It’s not just ‘overtime,’ but a systematic increase in working hours that often leads to physical or mental health problems for employees. unfortunately the common truth in videogames is the Callisto Protocol.” its author’s message seemed to truly celebrate such a vision.
In close circles, Schofield shared apology messagewhich you can see below.
The director of Callisto Protocol wrote: “Anyone who knows me knows how passionate I am about the people I work with. Earlier, I shared a tweet explaining how proud I was of the hours and dedication the team put into the project. It’s a mistake. We value passion and creativity, long not working hours. I apologize to the team for expressing my thoughts that way.”
We’re always talking about the Callisto Protocol: CTO, Opportunity to see on Game Passbut the linear single player games in question are not good for service.
Source: Multiplayer
