It’s becoming more and more common for multiple studios to develop a single Triple A, according to the head of Xbox Studios.
Matt Booty recalls developments with multiple studios, both like Microsoft Flight Simulator or Perfect Dark.
We are no longer surprised to read this. xbox decides to join forces with other studios to develop a video game. One of the newest games to make this experiment happen was Perfect Dark, whose authors collaborated with Crystal Dynamics on a “must-do” strategy in the words of the head of Xbox Game Studios. Because, as this manager explains, PAXWest 2022 (via VGC), this is becoming more and more common.
The idea of one team under one roof doesn’t happen very often anymore.matte booty“How we make video games is evolving,” Booty explains. “One team under one roof idea it doesn’t happen that often anymore. I’ll use an example from our Perfect Dark team at The Initiative in Santa Monica.” “We had this great partnership with Crystal Dynamics and I read on the internet, ‘Oh, that must mean there’s something wrong’ but the exact oppositeTRUE?”.

The head of Xbox Game Studios continues, “You have this experienced team at Crystal Dynamics with a large AAA team of over 100 people. Of course we want to work with them, especially if they’ve made a game like this before.” . “And that’s how we’ve worked many times. If you think about Age of Empires 4, which was released last fall, it was made in collaboration with Relic Studios in Vancouver, a great partnership. It’s even something like Flight Simulator, we’ve worked in France at a studio called Asobo. “.
“And that kind of co-development is when working with people from certain affinity, Iron Galaxy, Blackbird. [Interactive]all this work plays a key role in the products we make,” says Booty. add some complexitybecause if something goes wrong at one of those studios, it will affect the schedule.” In this way, the head of Xbox Game Studios thinks we are experiencing a shift in game development: “So the days of saying ‘Everybody get together’ are over. The team in the cafeteria, I want to tell everyone to work harder this Wednesday.’ it’s over nowIt just got more complicated than that.”
Of course, this strategy Worked very well on XboxThis is evident in both released games and Perfect Dark, whose development is going well. In addition, we learned that there is a new collaboration between the studios, because UndeadLabs Y Coalition They will join forces to bring State of Decay 3 to Unreal Engine 5.
Source: 3D Juegos
