Atlas Fallen was one of the most surprising reveals at Gamescom Opening Night Live this year. This new game was developed by Deck13, who spent two games developing their own FromSoftware, soulful style with The Surge. .
The essence of the game is to hunt down the pieces of the magic gauntlet you found in Atlas to overthrow the gods who enslaved mankind, and bring the gauntlet back to its full potential. In a presentation for The Loadout at Gamescom, Deck13 described the hunt for these shards as “the main journey of the story”, which reminds us of Korok Seeds in Breath of the Wild.
With a huge open world at your disposal, Atlas Fallen has its own plans to keep you hooked on the screen. Breath of the Wild was all about physics and the possibilities available to you in the open world, but Atlas Fallen gives you loads of massive monsters to fight with a wide variety of skills at your disposal.
That way, there are tons of monster hunters in the game, as you’ll be using “over 150 Essense Stones to create powerful attacks and combos,” according to Deck13. These include a giant ax that deals powerful damage, long-range projectiles, and a long sword aiming for wide attacks to take down giant sand monsters created by the gods. You can also freeze body parts to deal high damage by focusing your attacks on those parts, similar to how Monster Hunter works.
However, unlike Monster Hunter, where you move slowly, Atlas Fallen gives the player plenty of mobility to help you dodge attacks, from running through the sand to big jumps and slides. Focusing on mobility gives the game a great injection of Japanese action that you’ll see in games like Devil May Cry and Bayonetta, as you collect combos and kicks and perform stronger attacks while dodging and dashing. defeating all monsters hits.
This is further enhanced by the fact that your weapon can get bigger and longer as you perform more attacks and generate Momentum, a bar that fills up as you perform multiple attacks in succession.
So not only do you get the satisfaction of dealing more damage as you cycle through combat moves and master combos, but you also gain a visual reward and ability as your weapon looks bigger and becomes physically stronger as you continue to fight those giant sand crabs and tigers. travel the world.
Based on the presentation, Atlas Fallen clearly emulates the freedom and open-world Breath of the Wild which became popular in 2017 but doesn’t try to be an exact copy. The more realistic and raw art style helps Atlas Fallen give its own identity.
But the most impressive aspect of what The Loadout saw was the combat described above, which felt dynamic, fast, fluid and satisfying. And a game that lets you easily explore a vast open space while destroying hundreds of giant monsters with crazy attacks and skills sounds like a game we want to play.
Atlas Fallen was one of the most impressive games at Gamescom, and it’s great to see a developer bring their own ideas to the genre while using the features that Breath Of The Wild brings to open-world games. If not yet, Atlas Fallen should be on your radar before it launches on PS5, Xbox Series X|S, and PC in 2023.
Source : The Load Out