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Impressions of the game in Park Beyond

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Impressions of the game in Park Beyond

Everyone has always wanted to open their own amusement park. The Park Beyond builder strategy has given me this opportunity over the last few days and I have to say it was worth it. If you’re interested in how the building is handled in this work, how landmarks stand out, and more, you can read it in the following paragraphs of our gameplay impressions.

  • Platform: PC (Verified), PlayStation 5, Xbox Series X/S
  • Publication date: 2023
  • Developer: limbic entertainment
  • Publisher: BANDAI NAMCO Entertainment Europe
  • Genre: Building strategy
  • Czech localization: Not
  • Multiplayer: Not
  • Price: Price not yet determined

At the beginning of everything rollercoaster

In the past, I have already had the opportunity to build parks several times, as well as the roller coasters that are part of them. However, I never thought that I would ever be able to build hostels on city streets. And this is what Park Beyond attracted my attention in the first minutes of the game. Before the main character, at first glance, a talented guy, the game presented the challenge in the initial mission in the form of the need to lay a track through a busy city, separating his apartment from the entertainment center.

And I’ll tell you, it was not easy, although at first glance it seemed that you would poke a finger in the nose. The main reason for the complexity of this building in Park Beyond was, of course, the city itself, which did not give me room to drag the tracks where I wanted. So I had to play a lot with their settings and modulate the height, which didn’t quite sit well with the rollercoaster’s staple, the visitor cart.

It responds beautifully to every rise or fall, so it really can’t be placed where you want it. You really need to play around with it and tweak the individual slopes to make the ride as smooth as possible. In addition, there are ski jumps and monumental cannons that require maximum caution. After all, no one wants to pull off a track or drive uphill for half an hour just to experience a short slide. I really have to thank the developers for this folder.

Build them in the park beyond repair creatively

While my initial impressions might indicate that Park Beyond is a rollercoaster-only game, it certainly isn’t. Exactly the opposite. This is just one part of this work. So, more precisely, one of the aspects of the formation of an amazing theme park in sandbox mode. Your entertainment center cannot be perfect only on the surface, but above all, it must make money, which is easier said than done. Today’s visitors are no longer interested in anything, so you need to build really creatively. And even imagination is sometimes not enough, as I have seen here more than once.

The basic idea of ​​Park Beyond is based on the same principle as the format used by, for example, Planet Coaster. A space is built in front of the player where he can realize his goals. From the very beginning, you can modify the land you own in minute detail and play with the terrain, after which you can start building adrenaline-inducing machines. Most of the buildings at the start look quite tragic. I asked myself more than once why I should go to them as a guest at all. The answer to this difficult question was the ability to improve them on the fly.

You will get to the improvements first of all through the surprise generated by the visitors. The moment you reach 100% level, you can start strengthening the building. A good example of a really effectively improved entertainment structure is the octopus. Initially, it is offered to visitors only as a primitive mechanical creation. But once you sprinkle it with a good spray of wonder, it becomes a breathtaking creation. You practically turn her into a giant kraken that pulls submarines out of a giant aquarium, which is really cool. Almost everything can be improved in this way, which, at least for me, I see as the biggest advantage in general.

At Park Beyond, the development of the entire park is closely linked to the success of visitors. When they like a place, they not only bring their hard-earned money into it, but also spread positive rumors about it. The better the entertainment center was perceived, the more opportunities it gave me in development, for example, thanks to which I got the opportunity to open new attractions to attract people’s attention. Satisfying the needs of the customers was not difficult in itself, but it was a pleasure for them to invent the shape of the tracks and link the rides to get the maximum satisfaction.

The park will be nice to build here after debugging

Limbic Entertainment is heading in the right direction with the development of Park Beyond. His novelty is, at least from what it presented to me in the game version, a quality building project that definitely won’t get lost. Perhaps the opposite is also true. Building a park here is fun, visitors are tireless, and the rides are very specific. I have to say for myself that at times I enjoyed riding the rollercoaster, perhaps more than the structure itself. Here it was possible to build in really respectable forms.

There is not much room for criticism here. But he’s still here for sure. The technical condition of Park Beyond in the presented version seemed to me not very good. However, this can be understood from the games coming out next year. I really had a big problem with how the title deals with creating obstacles, or rather doesn’t deal with them. It basically ignores them and lets the player guide their creations, which doesn’t look too good when you’re on a rollercoaster ride. But overall I was pleasantly surprised by this building strategy and now I can’t wait to get the full version to build the park of my dreams.

Source :Indian TV

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