After the preview of Alone in the Dark, we didn’t expect THQ Nordic’s focus to stay on the game’s former glory: in fact, the publisher decided to show off two fairly new games right after this welcome return. However, the final game of the showcase was anything but “new” from a conceptual standpoint. If its developers, Slipgate IronworksIf we hadn’t revealed the title of their work before showing a gameplay video, we could have sworn that we would be faced with a new chapter in the Command & Conquer series, powered only by modern development technologies.
Tempest Rising is not the very original name of this video game, it’s actually a real time strategic He does not even remotely try to hide which epic inspired him. This is a thoroughly spiritual sequel to the glorious Westwood Studios series, and we’re here today to talk to you about it (hopefully, the “muse”), as the developers did with us.
Clean the barrel of your tank, it’s back on the battlefield.Tempest Rising preview.
GD … F?
If you’re still in doubt as to whether Tempest Rising is inspired by the works of Westwood Studios, just take a look at the first of the three bands on offer: OGM, a United Nations global military force committed to restoring order after a nuclear conflict. Are these “GDI leaks” not enough to convince you? Then you will be pleased to know that the aforementioned atomic war has resulted in the emergence of a new and variable energy source. stormIt works almost the same as Tiberium: collecting it is essential for constructing new units and buildings, but it also poses a danger to anyone who decides to cross its fields, as it damages everything that isn’t a dedicated collector. .
For the record, the faction and resource collection we just mentioned are not the only similarities: the skeleton of the game is exactly the same as we’ve seen in the past: unit production depends on the classic buildings of the genre (barracks, arsenals, etc.), the game is based on production rather than micromanagement of individual troops, and two main campaigns Clearly designed missions to offer clear and quite varied objectives (possibly once again to borrow the GDI vs. Nod duality, although there are three factions) and obvious interactive elements that can aid the player’s progression.
And yes, when I say “interactive elements” mostly I explosive barrels: The first few sticks of the game are filled with these cute cylindrical objects, and hitting them carefully is guaranteed to overcome certain collisions with very little loss. It’s a “tactical” cheat in the Westwood series that mostly deals with quests driving individual hero units, and it seems noticeably more common to us in Tempest Rising, but we suspect it’s mostly a starting choice to make initial assignments easier for beginners. , will decrease in the late campaign (and may even disappear completely on higher difficulties).
In general though, Gameplay we liked the game very much. A lot of work has been done on the power of shots and the technical sector, so the vehicles are extremely detailed and the effect of bullets and explosives is really satisfying. Also, the ones shown already looked pretty solid on the units’ course (even if the game didn’t last very long, we didn’t notice tanks and soldiers making hasty moves or going crazy during the move).
More skills to command and conquer
Given the backbones of Slipgate Ironworks’ work, the gameplay has been largelyconstruction orderto maximize the production efficiency of your army and units are on a rock/paper/scissors system, depending on their resistance and the type of damage they deal.
But as mentioned, this game seems to want to be a partial evolution of the Command & Conquer concept, so its developers have implemented some features including. experts during missions. These aren’t heroes (although these aren’t said to be missing yet), they’re more complex than basic units that can be deployed between classic troops, able to use abilities that can be activated (which are) often very useful in battle. however, unlike the classic “blob” of troops, it requires micromanagement). Their feature seems to be to offer secondary targets in the middle of the countryside; Complete these requests and add options to your army by permanently unlocking your experts in more advanced missions.
To give an example, we saw field doctor: A healer with an area regeneration station, which is absolutely essential for an army with a large number of infantry. However, the overall diversity seemed more than usual, with more tank types and interesting additions (especially a group of soldiers equipped with drones with missiles suitable for destroying structures).
We can’t fully confirm this, given that the developers show little of the other two armies outside of GDF, but we still believe it’s appropriate to expect a more detailed and interesting experience, especially online. Yes, because obviously a game competitive multiplayerCompleted with ELO tracking during Ranked Matches. A mission statement that should underline the team’s willingness to balance everything properly. It rarely happens, but it certainly doesn’t hurt to hope.
SYMPTOMS
- It is practically the spiritual successor to Command & Conquer.
- Technically it looks remarkable
- Will this formula evolve enough to hold its own today?
Source: Multiplayer