This prototype from Nvidia will remind you that in the future we will be talking about VR glasses, not helmets.

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This prototype from Nvidia will remind you that in the future we will be talking about VR glasses, not helmets.

Don’t worry, it won’t look like you’re going to the summer festival when it’s over.

This prototype from Nvidia will remind you that in the future we will be talking about VR glasses, not helmets.

a research team People from Stanford University and Nvidia working on Develop VR viewers they are closer to normal and ordinary glasses, a bit like Ray-Ban glasses where Meta can spy on you better, but for playing in virtual reality. Do not pay too much attention when assembling the prototype, as these tapes overhang is part of current prototypethere is no more.

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The team published a paper in the Siggraph 2022 space, and they hit the nail with a mind-blowing idea within that article. Following the VR headset market forever: “One of the main obstacles to the widespread implementation of VR technology […] how bulky current VR panel designs are, and how much do they bother“. This is the starting point for the elaboration of what they say”holographic glasses“.

This device can: Create 3D image full color with lenses as small as 2.5mm stay whole. Note that traditional helmets are made with lenses that magnify and adapt to what a small panel reflects at a distance. In other words, there will always be an intermediate space. increase the volume of devices.

In short, reducing or eliminating these “dead” spaces has always been key. Make VR more affordable for the general public, image quality, fluidity, resolution, motion detection, etc. Any consumer or consumer has not been interested in these technologies for a while because they are heavy and clumsyWow.

This is where seekers come in.waffle glasses” (seriously, they’re called pancake lenses), which is also mounted on SLR cameras, providing not only a more compact design, but also unlimited resolution and Field of view up to 200º. Yes, such glasses were used in the past, but only for viewing 2D content. Meanwhile, the Stanford and Nvidia prototype, already manages to do the same in 3D.

This prototype from Nvidia will remind you that in the future we will be talking about VR glasses, not helmets.

If you want to review the article, go ahead, but for practical purposes what you get is a functional device. weighs only 60g —Well under the half-pound weight of Meta Quest 2. On the other hand, although the field of view is potentially larger than that of existing helmets, holographic goggles still around 22.8º view. This is mainly due to the limitations of available materials. In addition, the detected student size of the userand this, as the paper suggests, is key to its correct operation.

We do not want to translate the text as it is, because we are not translators specializing in scary, scientific jargon, and this is must be charged separatelybut in short, it works by making glasses student tracking user to be created a magnified projection on the lens. gross road. How does it look to you? to doWould you dare to enter VR with such a device??

picture | Solen Feyissa (Unsplash)

Source: 3D Juegos

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