Elden Ring and Quake, two games that at first glance couldn’t be more different, have finally come together thanks to a new Quake mod that turns id Software’s classic FPS into an action-packed third-person melee game. . the spirit of Dark Souls, Bloodborne and other dark Software RPGs.
Although currently unnamed, the mod already supports a third-person camera, melee combat, evasion, a stamina system, and enemies that get stunned. It’s all the work of Jozsef Pajor, a Hungarian modder who just prefers Adam. He spoke to PCGamesN about his ambitious plans for a full Elden Ring and Quake crossover.
“It will be a Souls-like and Castlevania-style adventure game with Lovecraftian elements,” says Adam. “The gameplay will not be completely linear. I want forks and returns. Certain items will be necessary to progress. Some will be protected by bosses. Some will be obtained through simple research. For the levels, I want small towns, castles, and underground dungeons.
“What about what everyone likes? Water level and some smelly drains! In fact, I probably wouldn’t torment players with something like that.”
The inspiration for the crossover originally came from Adam playing the Elden Ring as a whip user and envisioning the possibility of a Castlevania fan game incorporating Simon’s iconic weapons in Quake. However, deciding that Konami’s vampire platformer already had enough fans, the modder opted for something a bit more expansive.
“Will the protagonist use a whip?” Adam says, “Oh shit yeah. But he will also have other tools like throwing knives and magic. Also, the main villain will be different. Dracula, I know, he’s in the public domain, but it won’t be included.”
Looking at the images that Adam has released so far, one can see a good mix of melee and dodge, along with classic, chunky Quake Engine visuals. The gore looks great, the levels are still gothic, and of course it brings a healthy dose of nostalgia these days – the super-smooth combat in Elden Ring and Soulsborne is hard to capture even at its core, but for Adam, the Quake Engine offers exactly what you need.
“I tried many different engines,” says the modder. Unity, Game Maker Studio. They are amazing. But I’ve played Quake for many hours and tried many different mods and was amazed at how different they can be from the base game. Some mods are stealthy, others have huge levels with custom enemies and other behaviors.
“I started playing with the code and found things related to movement. Then I added some new mechanics to it to benefit my game. It doesn’t have advanced physics, real-time lighting, or better collision detection, but it looks like something to experiment with, and the project communities offer huge potential. No wonder so many games have used it as the basis for new engines like GoldSrc or Source. id Software did a great job.”
You can follow the making of the Elden Ring and Quake crossover on Adam’s YouTube channel and Twitter. As for breathing new life into old games, we also recommend seeing how Duke Nukem Forever was ahead of its time, but was nerfed before release, and modders are now trying to restore its original systems, lighting, and graphics.
If you want to go back to the Elden Ring or maybe try it for the first time, you will definitely benefit from reading our guide to all the Elden Ring bosses in order. Otherwise, if seeing that damn cute Quake Engine got you thinking, you might want to try something from our list of classic PC games still worth playing, or maybe a more up-to-date shooter in our guide to the best. FPS games, which of course includes the Quake re-release in 2021.
Source : PC Gamesn
