A new PCGamesN interview with Larry Kuperman of Nightdive and Dimitris Giannakis, Director of Business Development and Executive Producer, respectively Blade Runner Advanced Editionbrighten problems the game had to deal with during development, which led to an incomplete work being published.
As we told you in our review, “The Enhanced version of Blade Runner does not do it justice: the work on the graphics is the result of tedious and brutal automation, the new interface is bad and overall a clear degradation. Compared to the ScummVM version. Here, anyone who can, can go back to that.”
“If anyone thought we were sitting around a table and releasing a game that didn’t meet our Nightdive standards… that didn’t happen,” he said. Kuperman To PCGamesN. Instead, the two attribute much of the blame to a combination of factors, notably Kuperman’s desire to release the game in time for the original film’s 40th anniversary, and the absence of QA staff due to Covid-19. When Giannakis took some time to move to the other side of the country, there was no one willing to curb the project.
“Anyone who knows me knows I have a strong personality,” Kuperman said, adding that if Giannakis was available, he might be the one to say, “Hey, we’re not ready,” and refrain from posting. game in one format. very problematic. But that’s apparently not the only problem: the two are a string Problems due to lack of source code the features of the original game and the difficulty of testing a game that relies heavily on randomness to determine what players see.
But there is also Good news. The couple confirmed that another patch for Blade Runner Enhanced Edition is in the works. Nightdive plans to allow players to switch between the original and enhanced cutscenes, fix UI issues, and fix many player-mentioned issues.
Source: Multiplayer
