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Halo Infinite’s Open World Was Going To Be Bigger, But There Were Delays In Development

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Halo Infinite’s Open World Was Going To Be Bigger, But There Were Delays In Development

The creative director of 343 Industries confirms a pretty significant reduction in what was originally conceived.

More than half a year after its release on PC and Xbox, it’s clear that Halo Infinite hasn’t had the most welcome development. Despite 343 Industries The epic has reached a good conclusion with the new part, it has been postponed and changed during the production process.

The game’s creative director, Joseph Staten, confirmed in a podcast chatting with Insomniac Games’ Ted Price: Infinite’s open world would be bigger and more diversebut they had to reduce its size and it’s the first plans they have with the title.

“Before I joined them, I know the team went through many iterations on the scope and diversity of biomes,” Staten says. “And even then, we had to make decisions about where to reduce. We didn’t have time to investigate the level of fidelity in relation to the variety we were looking for.”

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There was a significant reductionJoseph Staten“We made big strides on the E3 demo until we released the game, but we still had to scale down and make tangible cuts,” the creative director continues.quite significant reduction“compared to what the study hopes to achieve.

Finally, Halo Infinite, PC, Xbox One and Xbox Series X | It was released on December 8, with a campaign for S that features spectacular shooter action and is a nostalgia hit for fans of the saga, but a few months later the multiplayer is still in progress. will be updated and the co-op mode has also been launched.

Source: 3D Juegos

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