Game development doesn’t always go according to plan. However, it rarely happens that a project is cut back after more than three years of production. However, sometimes such a case does occur. According to Bloomberg, Blizzard, along with mobile game developer NetEase, quite unexpectedly stopped development of the game, known by the code name. Neptune. This the action of the project took place in World of Warcraft. In fact, it was supposed to be an MMORPG, somewhat similar to World of Warcraft. However, the action had to take place in a different time period than the cult game.
The reason for stopping development is money. In other words, financing and the unwillingness of both companies to agree on it. However, Neptune is not the only World of Warcraft project that has been cut. The development of the Warcraft alternative turned out to be the same Pokémon GO Project Orbis it had a good four years of production and was also not released. Given the achievements Diablo the Immortal , which was also created thanks to the work of NetEase, it is surprising that Blizzard did not put more effort into the implementation of both games, because they could be other parts with unexpected commercial potential in the mobile field. However, no one can see the cards of both players.
And what do you think? Want more mobile games from Blizzard-owned universes?
Blizzard has also canceled the location-based mobile game Warcraft a la Pokemon Go, as previously reported by Bloomberg. This game, codenamed Orbis, has been in development for over 4 years. Mobile games are usually created much faster
— Jason Schreier (@jasonschreier) August 3, 2022
Source :Indian TV