Halo Infinite heavily resized compared to the open world original project

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L’open the world from Halo Infinite it happened very scaled down compared to the original project: Joseph Staten, creative head of 343 Industries, explained this during a podcast hosted by the Academy of Interactive Arts and Sciences.

With over 20 million players making the biggest ever launch for the franchise, Halo Infinite had to face it. some difficulties in development, but the problem is well known, besides the decision to delay its launch.

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“Before joining the team, a lot of experiments were done. breadth and variety “Staten,” one of the biomes of the Halo Infinite scenario, he said.

“We didn’t have time to maintain the level of visual fidelity we wanted in terms of the variety of things we were planning to bring. Big strides were made in the E3 demo when we released the game, but still to scale back. And to make cuts.”

“In the end we managed not to stray too far from the open world, but considering what the team hopes to achieve at some point, I know the world has shrunk drastically compared to the original plans.”

“We wanted to get rid of a lot of expectations specific to open world games, so for a while we had to be very careful with how we spoke during promotions, because we didn’t want to give people those games the wrong impression.”

Source: Multiplayer

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