Which is better, working on a paid game or a game as a service? Journey’s director
Jenova Chen says developing games as a service makes it easier to balance work and life.
that game company Journey was able to secure a foothold in the video game world at his suggestion, but their journey in the industry also led them to create Sky: Children of the Light. Both games showcase the studio’s unique artistic flair, but their development processes were so different that Jenova ChenThe director of the two installments is clear on which one he prefers to stay in when making a new title.
Game loop as a service is much better for work-life balanceJenova Chen“It took me a long time to get off the console where you developed and polished something, polished it, polished it through various iterations, released it, took a break for two or three months, and then came back with another game,” the director begins. An interview from GameSpot. “Game as a service, I think – now after going through both payment and service cycles – gaming as a service cycle Much better for work-life balance“.

If you have to launch a paid game on Christmas, you have to endure the ordeal a year ago.Jenova Chen“With paid books, if you need to publish it at Christmas, a year ago you have to endure the crisisChen continues: “You’ll go through crunch, crunch, crunch, crunch to get the game out for maximum sales before Christmas. Almost all paid games work this way, but with a game as a service you get an update every month. You have larger releases every quarter.”
In addition, Chen believes that game development as a service also facilitates teamwork: “reduces most of the fights we have when we work with paid games. We fought a lot towards the end. It’s like ‘this should be inside’. It leads to many heated battles over what makes the game great.”

“But in games as a service, the ‘Are you sure you really want to put this in at the expense of breaking the whole flow of the rest of the game? Can you port it to the next version?’ something like that,” he continues. director. “Many times we quieter conversations, because it’s not whether something goes in or not. it’s just a matter When will come in.”
Of course, Thatgamecompany can’t say its gaming system-as-a-service fell short, as Sky: Children of the Light has reached 100 million downloads. Beyond that, the community fondly remembers Journey because it’s one of those titles that managed to guide you without using markers on the map, and as you can read in our analysis, about an important experience for any player.

Source: 3D Juegos
