Home Top stories Elden Ring mod remakes combat with clashing swords, Sekiro deflects

Elden Ring mod remakes combat with clashing swords, Sekiro deflects

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Elden Ring mod remakes combat with clashing swords, Sekiro deflects

The new Elden Ring mod completely overhauls RPG melee combat with a range of new systems including parries, sword clashes, dodges, and dangerous attacks inspired by both Sekiro and Bloodborne. The mod also includes various redesigns of the main Elden Ring bosses to make them more suitable for the new combat.

The Sword Mastery Combat Full Overhaul Mod from the creator of AntiSteak is an incredible feat of modding with a full range of tweaks and new systems. Many melee weapons in the game have had their move sets drastically changed, with a number of new attacks and combos added. Certain moves will allow you to start a combo branch, which can lead to follow-up attacks, defensive shots, parry moves, attack moves, or delayed attacks.

The diversion system is described as a much more dramatic overhaul of the original prototype, which introduced Sekiro diversions to the open world game. When you parry successive attacks, you gain an upgraded stamina regeneration period. AntiSteak explains that this provides enough reward, but prevents easy collisions, as players can’t parry a series of very strong attacks in quick succession. An icon showing a reject box is displayed, making it easy for users to see how the mechanism works.

A collision of arms can occur when two opposing forces swing at the same time. Whoever hits first will continue their attack while the opponent is forced to mirror the animation. There are a total of six different categories of reflexes depending on the weapon involved, from quick but short-lived recovery reflexes with light weapons to weird long deflections with heavy defensive windows when using colossal swords and two-handed daggers.

Dodge has also been redesigned, with the new system featuring a combination of Sekiro’s forward step, Bloodborne’s side-by-side throws, and the classic dash already used in Elden Ring and Dark Souls III. Meanwhile, bosses have been equipped with “true dangerous attacks” that make them glow white as soon as they’re done: they can’t be deflected and do 40% more pure damage than normal when hit, but if you can dodge them with success. , you will have the opportunity to counterattack the guard and punish your enemy.

There are also unique infusions, each of which can change the way you play your weapon in a different way. Again, this is too deep to explain in detail, so we recommend reading the full description of the mod. Some examples are acute infusions, which allow the use of a quick iaijutsu diversion; high-quality infusions that turn certain weapons into secondary tools with unique combinations; and Bleeding Infusions, which cause you to lose health when attacked, but apply attack speed and lifesteal buff below a certain threshold.

You’ll also need every perk you can get, as most of the main bosses have been reworked. Some of them have become faster and more aggressive: AntiSteak points out that this is not to make them more difficult, but to better beat the new combat systems.

They also recommend a rough order of main boss fights based on perceived difficulty after the revamp. Additionally, dynamic boss cams have been implemented for several of the bosses that the mod focuses on. Its goal is to increase the player’s visibility during battles, as well as add a “cinematic flavor” to collisions.

If this hi-fi mod seems too intense for you, another Elden Ring mod adds DnD-style classes with their own unique sets of powerful abilities. The fantasy gaming community is also looking for a new home for PvP Elden Ring, so if you have a favorite spot, maybe consider joining it.

Source : PC Gamesn

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