High-speed racing in the Elden Ring has always been a surprise. Ever since From Software’s brutal RPG launched in February, dedicated masochistic gamers have thrown themselves into the game again and again in an effort to keep playtime as short as possible. And now there is a new threshold: for the first time, a single speedrunner has flown over the Elden Ring in less than five minutes.
SeekerTV, which also runs Deathloop and streams Elden Ring on Twitch, posted a preview on its YouTube channel demonstrating how, with the right mix of feats, misses, and blazing-fast reflexes, one of the world’s toughest RPGs can end. . . in the time it takes to weld.
Competing in the “any%, no limit” category, which allows players to exit the game and systematically break the Elden Ring at will, SeekerTV breaks the previous record of five minutes and ten seconds set on the Speedrun leaderboards by the American broker Hyp3rsomniac.
So how was it done? First, if the Seeker needs to open a door, it exits and reloads the game, which skips the door opening animation and saves precious seconds. It’s a small time saver. Much more important are zip crashes, which launch you out of the confines of the Elden Ring level and straight into areas you might not otherwise be able to enter until much later in the game.
The reason it works is that Elden Ring is essentially a bug, meaning the block and walk animations compete with each other and try to replace each other. Controlled somehow, the game suddenly can’t decide where the player should stand, then keeps dropping them, throwing them into the air like they’re having a tantrum. It’s very specific: you need to lock for 129 to 135 frames, then go from ten to four frames, but the Seeker succeeds each time, allowing you to fly, warp, and glide between Elden Ring dungeons at will.
It’s an incredible feat that is sure to inspire other sprinters to try and squeeze even more time out of it. In the meantime, congratulations Seeker.
Source : PC Gamesn
