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Quantic Dream explains to 3DJuegos why it’s no longer making exclusive PlayStation games

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Quantic Dream explains to 3DJuegos why it’s no longer making exclusive PlayStation games

David Cage reiterates his departure on good terms and his quest for independence.

Quantic Dream is directed by David Cage.Quantic Dream is directed by David Cage.

3d games invited to their office QuanticDream It will be part of the 25th anniversary. In addition to visiting and learning about studio facilities after Heavy Rain, Beyond: Dos Almas or Detroit: Become Human, its boss and founder, David CageHe waited for us for an hour. We’ve had time to talk about the company’s good times, its not-so-good times, and the departure of PlayStation Studios, one of the most surprising and new chapters in its history. In this context, Cage showed a very kind face to those who belonged to him. partners for more than twelve years.

Heavy Rain, Beyond and Detroit, none of these games would be possible without the PlayStation.David Cage“The collaboration with PlayStation was great,” he admitted, “we were a very small studio when we started working with them. We talked about when we started working on Heavy Rain in 2007. amazing helper along with us, they gave us all the creative freedom we wanted and supported all of our projects for twelve years, and it’s been an incredible journey together.” He stressed that everyone on the team is “so proud of everything we’ve accomplished together.” Heavy Rain, Beyond : Two Souls and Detroit: Become Human and none of these games would have been possible without your support“.

“But there is also a point where, after twelve years of cooperation, we have aspirations and concerns to do things differently and work differently. First we thought of going to the lands of the world with our games. cross platform Because we’re working on PlayStation”. He wanted to explain the current situation: “We thought it would be great to be able to reach more people than users with PlayStation. In addition to exploring different game genres and different things and making multiple games at the same time, we wanted a wish from the team themselves, who actually love what they do but maybe think they can generate tons of ideas that they come up with. true.” was apparently not possible in the PlayStation region.

We thought it would be great to be able to reach more people than PlayStation users.David Cage“Also, I’m like, ‘OK, we’ve been working with publishers for 20 years and they take the financial risks when they support your project. They put the money on the table and if the game does not win, they lose. So it’s fair that they get the most of the pie,’ but we’ve come to a point where we think maybe we want to invest that money as well and get the whole pie for ourselves,” and the decision was made with the whole team in mind, since each member of Quantic Dream is in turn a shareholder of the company. Therefore, the success of the study
It benefits all team members.

The study celebrates its 25-year history in 2022.

“Taking bigger risks was a shared decision and believe us to get to the bigger part of the cake. We believe in ourselves to create games that can benefit everyone involved in development. For all these reasons and other reasons, we decided to step out of our comfort zone and risk ourselves and take on new challenges.” “NetEase joined us and they invested and financed the company for new projects and we financed them,” he said. and became a publisher by doing the creative work, but we also release games from other studios that we think are important.”

Over the next few days, we’ll be posting the full interview, accompanied by a special video where we’ll show you the Quantic Dream studio in Paris.

Source: 3D Juegos

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